Merge branch 'master' of https://github.com/Regalis11/Barotrauma.git into Regalis11-master

This commit is contained in:
Evil Factory
2021-12-15 14:45:31 -03:00
388 changed files with 12646 additions and 8136 deletions
@@ -1,7 +1,6 @@
using Barotrauma.Networking;
using Barotrauma.Steam;
using FarseerPhysics.Dynamics;
using GameAnalyticsSDK.Net;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
@@ -101,8 +100,9 @@ namespace Barotrauma
Console.WriteLine("Initializing SteamManager");
SteamManager.Initialize();
Console.WriteLine("Initializing GameAnalytics");
if (GameSettings.SendUserStatistics) GameAnalyticsManager.Init();
//TODO: figure out how consent is supposed to work for servers
//Console.WriteLine("Initializing GameAnalytics");
//GameAnalyticsManager.InitIfConsented();
Console.WriteLine("Initializing GameScreen");
GameScreen = new GameScreen();
@@ -438,8 +438,8 @@ namespace Barotrauma
SaveUtil.CleanUnnecessarySaveFiles();
if (GameSettings.SaveDebugConsoleLogs) { DebugConsole.SaveLogs(); }
if (GameSettings.SendUserStatistics) { GameAnalytics.OnQuit(); }
if (GameSettings.SaveDebugConsoleLogs || GameSettings.VerboseLogging) { DebugConsole.SaveLogs(); }
if (GameAnalyticsManager.SendUserStatistics) { GameAnalyticsManager.ShutDown(); }
MainThread = null;
}
@@ -451,7 +451,7 @@ namespace Barotrauma
stopwatch?.Start();
}
public CoroutineHandle ShowLoading(IEnumerable<object> loader, bool waitKeyHit = true)
public CoroutineHandle ShowLoading(IEnumerable<CoroutineStatus> loader, bool waitKeyHit = true)
{
return CoroutineManager.StartCoroutine(loader);
}