Merge branch 'master' of https://github.com/Regalis11/Barotrauma.git into Regalis11-master
This commit is contained in:
@@ -6,7 +6,7 @@
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<RootNamespace>Barotrauma</RootNamespace>
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<Authors>FakeFish, Undertow Games</Authors>
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<Product>Barotrauma</Product>
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<Version>0.15.13.0</Version>
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<Version>0.15.21.0</Version>
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<Copyright>Copyright © FakeFish 2018-2020</Copyright>
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<Platforms>AnyCPU;x64</Platforms>
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<AssemblyName>Barotrauma</AssemblyName>
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@@ -63,6 +63,7 @@
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<ItemGroup>
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<Content Include="..\BarotraumaShared\**\*" CopyToOutputDirectory="PreserveNewest" />
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<Content Remove="..\BarotraumaShared\**\*.cs" />
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<Content Remove="..\BarotraumaShared\**\*.props" />
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<Compile Include="..\BarotraumaShared\**\*.cs" />
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</ItemGroup>
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@@ -103,7 +104,6 @@
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<ProjectReference Include="..\..\Libraries\Concentus\CSharp\Concentus\Concentus.NetStandard.csproj" AdditionalProperties="Configuration=Release" />
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<ProjectReference Include="..\..\Libraries\Facepunch.Steamworks\Facepunch.Steamworks.Win64.csproj" AdditionalProperties="Configuration=Release" />
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<ProjectReference Include="..\..\Libraries\Farseer Physics Engine 3.5\Farseer.NetStandard.csproj" AdditionalProperties="Configuration=Release" />
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<ProjectReference Include="..\..\Libraries\GameAnalytics\GA_SDK_NETSTANDARD\GA_SDK_NETSTANDARD.csproj" AdditionalProperties="Configuration=Release" />
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<ProjectReference Include="..\..\Libraries\Hyper.ComponentModel\Hyper.ComponentModel.NetStandard.csproj" AdditionalProperties="Configuration=Release" />
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<ProjectReference Include="..\..\Libraries\Lidgren.Network\Lidgren.NetStandard.csproj" AdditionalProperties="Configuration=Release" />
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<ProjectReference Include="..\..\Libraries\MonoGame.Framework\Src\MonoGame.Framework\MonoGame.Framework.Windows.NetStandard.csproj" AdditionalProperties="Configuration=Release" />
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@@ -113,7 +113,6 @@
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<ProjectReference Include="..\..\Libraries\Concentus\CSharp\Concentus\Concentus.NetStandard.csproj" AdditionalProperties="Configuration=Debug" />
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<ProjectReference Include="..\..\Libraries\Facepunch.Steamworks\Facepunch.Steamworks.Win64.csproj" AdditionalProperties="Configuration=Debug" />
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<ProjectReference Include="..\..\Libraries\Farseer Physics Engine 3.5\Farseer.NetStandard.csproj" AdditionalProperties="Configuration=Debug" />
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<ProjectReference Include="..\..\Libraries\GameAnalytics\GA_SDK_NETSTANDARD\GA_SDK_NETSTANDARD.csproj" AdditionalProperties="Configuration=Debug" />
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<ProjectReference Include="..\..\Libraries\Hyper.ComponentModel\Hyper.ComponentModel.NetStandard.csproj" AdditionalProperties="Configuration=Debug" />
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<ProjectReference Include="..\..\Libraries\Lidgren.Network\Lidgren.NetStandard.csproj" AdditionalProperties="Configuration=Debug" />
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<ProjectReference Include="..\..\Libraries\MonoGame.Framework\Src\MonoGame.Framework\MonoGame.Framework.Windows.NetStandard.csproj" AdditionalProperties="Configuration=Debug" />
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@@ -128,7 +127,7 @@
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<PackageReference Include="MonoMod.Common" Version="21.10.22.1" />
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<PackageReference Include="MoonSharp" Version="2.0.0" />
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<PackageReference Include="NVorbis" Version="0.8.6" />
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<PackageReference Include="RestSharp" Version="106.6.10" />
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<PackageReference Include="RestSharp" Version="106.12.0" />
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</ItemGroup>
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<ItemGroup>
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@@ -228,4 +227,9 @@
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<WriteCodeFragment Language="C#" OutputFile="$(CustomAssemblyInfoFile)" AssemblyAttributes="@(AssemblyAttributes)" />
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</Target>
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<PropertyGroup>
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<GARuntime>win-x64</GARuntime>
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</PropertyGroup>
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<Import Project="../BarotraumaShared/DeployGameAnalytics.props" />
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</Project>
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