Fixed wall damage not being visible if there's only one damaged section

This commit is contained in:
Regalis
2016-11-24 19:15:38 +02:00
parent 9d1d64901a
commit baf6a94e38
2 changed files with 7 additions and 3 deletions
+5
View File
@@ -373,6 +373,9 @@ namespace Barotrauma
}
}
public static float DamageEffectCutoff;
public static void DrawDamageable(SpriteBatch spriteBatch, Effect damageEffect, bool editing = false)
{
var entitiesToRender = !editing && visibleEntities != null ? visibleEntities : MapEntity.mapEntityList;
@@ -386,6 +389,8 @@ namespace Barotrauma
{
damageEffect.Parameters["aCutoff"].SetValue(0.0f);
damageEffect.Parameters["cCutoff"].SetValue(0.0f);
DamageEffectCutoff = 0.0f;
}
}