Merge branch 'master' of https://github.com/Regalis11/Barotrauma.git into Regalis11-master
This commit is contained in:
@@ -45,6 +45,7 @@ namespace Barotrauma
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public static SteamWorkshopScreen SteamWorkshopScreen;
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public static SubEditorScreen SubEditorScreen;
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public static TestScreen TestScreen;
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public static ParticleEditorScreen ParticleEditorScreen;
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public static LevelEditorScreen LevelEditorScreen;
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public static SpriteEditorScreen SpriteEditorScreen;
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@@ -91,7 +92,16 @@ namespace Barotrauma
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public static ParticleManager ParticleManager;
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public static DecalManager DecalManager;
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public static World World;
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private static World world;
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public static World World
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{
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get
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{
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if (world == null) { world = new World(new Vector2(0, -9.82f)); }
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return world;
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}
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set { world = value; }
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}
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public static LoadingScreen TitleScreen;
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private bool loadingScreenOpen;
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@@ -186,6 +196,8 @@ namespace Barotrauma
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#if DEBUG
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public static bool FirstLoad = true;
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public static bool CancelQuickStart;
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#endif
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public GameMain(string[] args)
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@@ -243,7 +255,6 @@ namespace Barotrauma
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GameMain.ResetFrameTime();
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fixedTime = new GameTime();
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World = new World(new Vector2(0, -9.82f));
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FarseerPhysics.Settings.AllowSleep = true;
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FarseerPhysics.Settings.ContinuousPhysics = false;
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FarseerPhysics.Settings.VelocityIterations = 1;
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@@ -304,7 +315,7 @@ namespace Barotrauma
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GraphicsDeviceManager.PreferredBackBufferWidth = GraphicsWidth;
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GraphicsDeviceManager.PreferredBackBufferHeight = GraphicsHeight;
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GraphicsDeviceManager.ApplyChanges();
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if (windowMode == WindowMode.BorderlessWindowed)
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@@ -571,6 +582,8 @@ namespace Barotrauma
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ItemPrefab.LoadAll(GetFilesOfType(ContentType.Item));
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AfflictionPrefab.LoadAll(GetFilesOfType(ContentType.Afflictions));
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SkillSettings.Load(GetFilesOfType(ContentType.SkillSettings));
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TalentPrefab.LoadAll(GetFilesOfType(ContentType.Talents));
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TalentTree.LoadAll(GetFilesOfType(ContentType.TalentTrees));
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Order.Init();
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EventManagerSettings.Init();
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BallastFloraPrefab.LoadAll(GetFilesOfType(ContentType.MapCreature));
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@@ -581,7 +594,7 @@ namespace Barotrauma
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StructurePrefab.LoadAll(GetFilesOfType(ContentType.Structure));
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TitleScreen.LoadState = 55.0f;
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yield return CoroutineStatus.Running;
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UpgradePrefab.LoadAll(GetFilesOfType(ContentType.UpgradeModules));
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TitleScreen.LoadState = 56.0f;
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yield return CoroutineStatus.Running;
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@@ -594,7 +607,7 @@ namespace Barotrauma
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ItemAssemblyPrefab.LoadAll();
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TitleScreen.LoadState = 60.0f;
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yield return CoroutineStatus.Running;
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GameModePreset.Init();
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SaveUtil.DeleteDownloadedSubs();
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@@ -624,6 +637,7 @@ namespace Barotrauma
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#endif
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SubEditorScreen = new SubEditorScreen();
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TestScreen = new TestScreen();
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TitleScreen.LoadState = 75.0f;
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yield return CoroutineStatus.Running;
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@@ -646,7 +660,7 @@ namespace Barotrauma
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ParticleManager.LoadPrefabs();
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TitleScreen.LoadState = 88.0f;
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LevelObjectPrefab.LoadAll();
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TitleScreen.LoadState = 90.0f;
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yield return CoroutineStatus.Running;
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@@ -796,12 +810,18 @@ namespace Barotrauma
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}
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#if DEBUG
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if (TitleScreen.LoadState >= 100.0f && !TitleScreen.PlayingSplashScreen && (Config.AutomaticQuickStartEnabled || Config.AutomaticCampaignLoadEnabled) && FirstLoad && !PlayerInput.KeyDown(Keys.LeftShift))
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CancelQuickStart |= PlayerInput.KeyDown(Keys.LeftShift);
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if (TitleScreen.LoadState >= 100.0f && !TitleScreen.PlayingSplashScreen && (Config.AutomaticQuickStartEnabled || Config.AutomaticCampaignLoadEnabled || Config.TestScreenEnabled) && FirstLoad && !CancelQuickStart)
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{
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loadingScreenOpen = false;
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FirstLoad = false;
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if (Config.AutomaticQuickStartEnabled)
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if (Config.TestScreenEnabled)
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{
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TestScreen.Select();
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}
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else if (Config.AutomaticQuickStartEnabled)
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{
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MainMenuScreen.QuickStart();
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}
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@@ -906,8 +926,7 @@ namespace Barotrauma
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}
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//open the pause menu if not controlling a character OR if the character has no UIs active that can be closed with ESC
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else if ((Character.Controlled == null || !itemHudActive())
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//TODO: do we need to check Inventory.SelectedSlot?
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&& Inventory.SelectedSlot == null && CharacterHealth.OpenHealthWindow == null
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&& CharacterHealth.OpenHealthWindow == null
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&& !CrewManager.IsCommandInterfaceOpen
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&& !(Screen.Selected is SubEditorScreen editor && !editor.WiringMode && Character.Controlled?.SelectedConstruction != null))
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{
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@@ -918,8 +937,8 @@ namespace Barotrauma
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static bool itemHudActive()
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{
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if (Character.Controlled?.SelectedConstruction == null) { return false; }
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return
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Character.Controlled.SelectedConstruction.ActiveHUDs.Any(ic => ic.GuiFrame != null) ||
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return
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Character.Controlled.SelectedConstruction.ActiveHUDs.Any(ic => ic.GuiFrame != null) ||
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((Character.Controlled.ViewTarget as Item)?.Prefab?.FocusOnSelected ?? false);
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}
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}
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@@ -1054,7 +1073,6 @@ namespace Barotrauma
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spriteBatch.End();
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}
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sw.Stop();
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PerformanceCounter.AddElapsedTicks("Draw total", sw.ElapsedTicks);
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PerformanceCounter.DrawTimeGraph.Update(sw.ElapsedTicks * 1000.0f / (float)Stopwatch.Frequency);
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@@ -1085,7 +1103,7 @@ namespace Barotrauma
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if (save)
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{
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GUI.SetSavingIndicatorState(true);
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if (GameSession.Submarine != null && !GameSession.Submarine.Removed)
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{
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GameSession.SubmarineInfo = new SubmarineInfo(GameSession.Submarine);
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@@ -1257,7 +1275,7 @@ namespace Barotrauma
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string text = TextManager.GetWithVariable("openlinkinbrowserprompt", "[link]", url);
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string extensionText = TextManager.Get(promptExtensionTag, returnNull: true, useEnglishAsFallBack: false);
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if (!string.IsNullOrEmpty(extensionText))
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{
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{
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text += $"\n\n{extensionText}";
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}
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