Readded special client permissions
Also added a command that requires a password to gain the permissions. I think they were never vulnerable in the first place, gamerfood was just trying to intimidate us.
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@@ -6,6 +6,7 @@ using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using Barotrauma.Networking;
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using Barotrauma.Items.Components;
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using System.Text;
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namespace Barotrauma
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{
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@@ -123,7 +124,6 @@ namespace Barotrauma
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if (PlayerInput.KeyDown(Keys.Enter) && textBox.Text != "")
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{
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NewMessage(textBox.Text, Color.White);
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ExecuteCommand(textBox.Text, game);
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textBox.Text = "";
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@@ -165,6 +165,7 @@ namespace Barotrauma
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case "netstats":
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case "help":
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case "dumpids":
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case "admin":
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return true;
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default:
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return false;
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@@ -175,7 +176,11 @@ namespace Barotrauma
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{
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if (string.IsNullOrWhiteSpace(command)) return;
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string[] commands = command.Split(' ');
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if (!commands[0].ToLowerInvariant().Equals("admin"))
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{
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NewMessage(textBox.Text, Color.White);
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}
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#if !DEBUG
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if (GameMain.Client != null && !IsCommandPermitted(commands[0].ToLowerInvariant(), GameMain.Client))
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@@ -370,6 +375,17 @@ namespace Barotrauma
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case "enablecrewai":
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HumanAIController.DisableCrewAI = false;
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break;
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case "admin":
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if (GameMain.Server != null)
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{
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GameMain.Server.AdminAuthPass = commands[1];
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}
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else if (GameMain.Client != null)
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{
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GameMain.Client.RequestAdminAuth(commands[1]);
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}
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break;
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case "kick":
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if (GameMain.NetworkMember == null || commands.Length < 2) break;
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GameMain.NetworkMember.KickPlayer(string.Join(" ", commands.Skip(1)), false);
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