(3f55858c9) Made the volume and range parameters of SoundPlayer.PlaySound optional: if they're omitted, the values defined in the sound xml are used.

This commit is contained in:
Joonas Rikkonen
2019-04-24 11:49:27 +03:00
parent 402e13e78a
commit ba6a4450eb
12 changed files with 55 additions and 35 deletions
@@ -218,7 +218,7 @@ namespace Barotrauma.Items.Components
if (voltage > 0.1f && sparkSounds.Count > 0)
{
var sparkSound = sparkSounds[Rand.Int(sparkSounds.Count)];
SoundPlayer.PlaySound(sparkSound.Sound, sparkSound.Volume, sparkSound.Range, item.WorldPosition, item.CurrentHull);
SoundPlayer.PlaySound(sparkSound.Sound, item.WorldPosition, sparkSound.Volume, sparkSound.Range, item.CurrentHull);
}
#endif
lightBrightness = 0.0f;