(3f55858c9) Made the volume and range parameters of SoundPlayer.PlaySound optional: if they're omitted, the values defined in the sound xml are used.

This commit is contained in:
Joonas Rikkonen
2019-04-24 11:49:27 +03:00
parent 402e13e78a
commit ba6a4450eb
12 changed files with 55 additions and 35 deletions
@@ -384,7 +384,7 @@ namespace Barotrauma
Timing.TotalTime > LastImpactSoundTime + ImpactSoundInterval)
{
LastImpactSoundTime = (float)Timing.TotalTime;
SoundPlayer.PlaySound(Prefab.ImpactSoundTag, 1.0f, 500.0f, WorldPosition, CurrentHull);
SoundPlayer.PlaySound(Prefab.ImpactSoundTag, WorldPosition, hullGuess: CurrentHull);
}
}