(3f55858c9) Made the volume and range parameters of SoundPlayer.PlaySound optional: if they're omitted, the values defined in the sound xml are used.
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@@ -264,25 +264,14 @@ namespace Barotrauma
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partial void ImpactProjSpecific(float impact, Body body)
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{
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float volume = Math.Min(impact - 3.0f, 1.0f);
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float volume = MathHelper.Clamp(impact - 3.0f, 0.5f, 1.0f);
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if (body.UserData is Limb && character.Stun <= 0f)
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{
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Limb limb = (Limb)body.UserData;
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if (impact > 3.0f && limb.LastImpactSoundTime < Timing.TotalTime - Limb.SoundInterval)
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{
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limb.LastImpactSoundTime = (float)Timing.TotalTime;
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if (!string.IsNullOrWhiteSpace(limb.HitSoundTag))
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{
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SoundPlayer.PlaySound(limb.HitSoundTag, volume, impact * 100.0f, limb.WorldPosition, character.CurrentHull);
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}
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foreach (WearableSprite wearable in limb.WearingItems)
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{
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if (limb.type == wearable.Limb && !string.IsNullOrWhiteSpace(wearable.Sound))
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{
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SoundPlayer.PlaySound(wearable.Sound, volume, impact * 100.0f, limb.WorldPosition, character.CurrentHull);
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}
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}
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PlayImpactSound(limb);
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}
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}
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else if (body.UserData is Limb || body == Collider.FarseerBody)
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@@ -301,6 +290,29 @@ namespace Barotrauma
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}
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}
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public void PlayImpactSound(Limb limb)
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{
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limb.LastImpactSoundTime = (float)Timing.TotalTime;
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if (!string.IsNullOrWhiteSpace(limb.HitSoundTag))
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{
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bool inWater = limb.inWater;
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if (character.CurrentHull != null &&
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character.CurrentHull.Surface > character.CurrentHull.Rect.Y - character.CurrentHull.Rect.Height &&
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limb.SimPosition.Y < ConvertUnits.ToSimUnits(character.CurrentHull.Rect.Y - character.CurrentHull.Rect.Height) + limb.body.GetMaxExtent())
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{
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inWater = true;
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}
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SoundPlayer.PlaySound(inWater ? "footstep_water" : limb.HitSoundTag, limb.WorldPosition, hullGuess: character.CurrentHull);
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}
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foreach (WearableSprite wearable in limb.WearingItems)
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{
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if (limb.type == wearable.Limb && !string.IsNullOrWhiteSpace(wearable.Sound))
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{
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SoundPlayer.PlaySound(wearable.Sound, limb.WorldPosition, hullGuess: character.CurrentHull);
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}
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}
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}
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partial void Splash(Limb limb, Hull limbHull)
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{
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//create a splash particle
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