(3f55858c9) Made the volume and range parameters of SoundPlayer.PlaySound optional: if they're omitted, the values defined in the sound xml are used.
This commit is contained in:
@@ -264,25 +264,14 @@ namespace Barotrauma
|
||||
|
||||
partial void ImpactProjSpecific(float impact, Body body)
|
||||
{
|
||||
float volume = Math.Min(impact - 3.0f, 1.0f);
|
||||
float volume = MathHelper.Clamp(impact - 3.0f, 0.5f, 1.0f);
|
||||
|
||||
if (body.UserData is Limb && character.Stun <= 0f)
|
||||
{
|
||||
Limb limb = (Limb)body.UserData;
|
||||
if (impact > 3.0f && limb.LastImpactSoundTime < Timing.TotalTime - Limb.SoundInterval)
|
||||
{
|
||||
limb.LastImpactSoundTime = (float)Timing.TotalTime;
|
||||
if (!string.IsNullOrWhiteSpace(limb.HitSoundTag))
|
||||
{
|
||||
SoundPlayer.PlaySound(limb.HitSoundTag, volume, impact * 100.0f, limb.WorldPosition, character.CurrentHull);
|
||||
}
|
||||
foreach (WearableSprite wearable in limb.WearingItems)
|
||||
{
|
||||
if (limb.type == wearable.Limb && !string.IsNullOrWhiteSpace(wearable.Sound))
|
||||
{
|
||||
SoundPlayer.PlaySound(wearable.Sound, volume, impact * 100.0f, limb.WorldPosition, character.CurrentHull);
|
||||
}
|
||||
}
|
||||
PlayImpactSound(limb);
|
||||
}
|
||||
}
|
||||
else if (body.UserData is Limb || body == Collider.FarseerBody)
|
||||
@@ -301,6 +290,29 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public void PlayImpactSound(Limb limb)
|
||||
{
|
||||
limb.LastImpactSoundTime = (float)Timing.TotalTime;
|
||||
if (!string.IsNullOrWhiteSpace(limb.HitSoundTag))
|
||||
{
|
||||
bool inWater = limb.inWater;
|
||||
if (character.CurrentHull != null &&
|
||||
character.CurrentHull.Surface > character.CurrentHull.Rect.Y - character.CurrentHull.Rect.Height &&
|
||||
limb.SimPosition.Y < ConvertUnits.ToSimUnits(character.CurrentHull.Rect.Y - character.CurrentHull.Rect.Height) + limb.body.GetMaxExtent())
|
||||
{
|
||||
inWater = true;
|
||||
}
|
||||
SoundPlayer.PlaySound(inWater ? "footstep_water" : limb.HitSoundTag, limb.WorldPosition, hullGuess: character.CurrentHull);
|
||||
}
|
||||
foreach (WearableSprite wearable in limb.WearingItems)
|
||||
{
|
||||
if (limb.type == wearable.Limb && !string.IsNullOrWhiteSpace(wearable.Sound))
|
||||
{
|
||||
SoundPlayer.PlaySound(wearable.Sound, limb.WorldPosition, hullGuess: character.CurrentHull);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
partial void Splash(Limb limb, Hull limbHull)
|
||||
{
|
||||
//create a splash particle
|
||||
|
||||
@@ -50,7 +50,7 @@ namespace Barotrauma
|
||||
|
||||
if (sound != null)
|
||||
{
|
||||
SoundPlayer.PlaySound(sound.Sound, sound.Volume, sound.Range, worldPosition);
|
||||
SoundPlayer.PlaySound(sound.Sound, worldPosition, sound.Volume, sound.Range);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -728,7 +728,7 @@ namespace Barotrauma
|
||||
|
||||
var matchingSoundsList = matchingSounds.ToList();
|
||||
var selectedSound = matchingSoundsList[Rand.Int(matchingSoundsList.Count)];
|
||||
soundChannel = SoundPlayer.PlaySound(selectedSound.Sound, selectedSound.Volume, selectedSound.Range, AnimController.WorldPosition, CurrentHull);
|
||||
soundChannel = SoundPlayer.PlaySound(selectedSound.Sound, AnimController.WorldPosition, selectedSound.Volume, selectedSound.Range, CurrentHull);
|
||||
soundTimer = soundInterval;
|
||||
}
|
||||
|
||||
@@ -736,7 +736,7 @@ namespace Barotrauma
|
||||
{
|
||||
Vector2 centerOfMass = AnimController.GetCenterOfMass();
|
||||
|
||||
SoundPlayer.PlaySound("implode", 1.0f, 150.0f, WorldPosition);
|
||||
SoundPlayer.PlaySound("implode", WorldPosition);
|
||||
|
||||
for (int i = 0; i < 10; i++)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user