Improved Networking
Network messages are now sent through a 2-byte Id to minimize overhead of using strings.
This commit is contained in:
@@ -0,0 +1,137 @@
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using Barotrauma.Networking;
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using System.Collections.Generic;
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namespace Barotrauma
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{
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partial class LuaCsNetworking
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{
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private Dictionary<ushort, Queue<IReadMessage>> receiveQueue = new Dictionary<ushort, Queue<IReadMessage>>();
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public void SendSyncMessage()
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{
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WriteOnlyMessage message = new WriteOnlyMessage();
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message.WriteByte((byte)ClientPacketHeader.LUA_NET_MESSAGE);
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message.WriteByte((byte)LuaCsClientToServer.RequestAllIds);
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GameMain.Client.ClientPeer.Send(message, DeliveryMethod.ReliableOrdered);
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}
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public void NetMessageReceived(IReadMessage netMessage, ServerPacketHeader header, Client client = null)
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{
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if (header != ServerPacketHeader.LUA_NET_MESSAGE)
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{
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GameMain.LuaCs.Hook.Call("netMessageReceived", netMessage, header, client);
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return;
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}
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LuaCsServerToClient luaCsHeader = (LuaCsServerToClient)netMessage.ReadByte();
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switch (luaCsHeader)
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{
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case LuaCsServerToClient.NetMessageString:
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HandleNetMessageString(netMessage);
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break;
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case LuaCsServerToClient.NetMessageId:
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HandleNetMessageId(netMessage);
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break;
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case LuaCsServerToClient.ReceiveIds:
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ReadIds(netMessage);
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break;
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}
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}
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public IWriteMessage Start(string netMessageName)
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{
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var message = new WriteOnlyMessage();
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message.WriteByte((byte)ClientPacketHeader.LUA_NET_MESSAGE);
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if (stringToId.ContainsKey(netMessageName))
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{
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message.WriteByte((byte)LuaCsClientToServer.NetMessageId);
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message.WriteUInt16(stringToId[netMessageName]);
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}
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else
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{
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message.WriteByte((byte)LuaCsClientToServer.NetMessageString);
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message.WriteString(netMessageName);
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}
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return message;
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}
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public void Receive(string netMessageName, LuaCsAction callback)
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{
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RequestId(netMessageName);
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netReceives[netMessageName] = callback;
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}
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public void RequestId(string netMessageName)
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{
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if (stringToId.ContainsKey(netMessageName)) { return; }
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WriteOnlyMessage message = new WriteOnlyMessage();
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message.WriteByte((byte)ClientPacketHeader.LUA_NET_MESSAGE);
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message.WriteByte((byte)LuaCsClientToServer.RequestSingleId);
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message.WriteString(netMessageName);
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Send(message, DeliveryMethod.ReliableOrdered);
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}
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public void Send(IWriteMessage netMessage, DeliveryMethod deliveryMethod = DeliveryMethod.Reliable)
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{
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GameMain.Client.ClientPeer.Send(netMessage, deliveryMethod);
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}
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private void HandleNetMessageId(IReadMessage netMessage, Client client = null)
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{
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ushort id = netMessage.ReadUInt16();
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if (idToString.ContainsKey(id))
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{
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string name = idToString[id];
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HandleNetMessage(netMessage, name, client);
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}
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else
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{
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if (!receiveQueue.ContainsKey(id)) { receiveQueue[id] = new Queue<IReadMessage>(); }
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receiveQueue[id].Enqueue(netMessage);
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#if DEBUG
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LuaCsLogger.LogMessage($"Received NetMessage with unknown id {id} from server, storing in queue in case we receive the id later.");
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#endif
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}
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}
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private void ReadIds(IReadMessage netMessage)
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{
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ushort size = netMessage.ReadUInt16();
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for (int i = 0; i < size; i++)
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{
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ushort id = netMessage.ReadUInt16();
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string name = netMessage.ReadString();
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idToString[id] = name;
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stringToId[name] = id;
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if (!receiveQueue.ContainsKey(id))
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{
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continue;
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}
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while (receiveQueue[id].TryDequeue(out var queueMessage))
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{
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if (netReceives.ContainsKey(name))
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{
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netReceives[name](netMessage, null);
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}
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}
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}
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}
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}
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}
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@@ -0,0 +1,196 @@
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using Barotrauma.Networking;
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using System.Collections.Generic;
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using System.Linq;
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namespace Barotrauma
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{
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partial class LuaCsNetworking
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{
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private const int MaxRegisterPerClient = 1000;
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private Dictionary<string, int> clientRegisterCount = new Dictionary<string, int>();
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private ushort currentId = 0;
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public void NetMessageReceived(IReadMessage netMessage, ClientPacketHeader header, Client client = null)
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{
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if (header != ClientPacketHeader.LUA_NET_MESSAGE)
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{
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GameMain.LuaCs.Hook.Call("netMessageReceived", netMessage, header, client);
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return;
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}
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LuaCsClientToServer luaCsHeader = (LuaCsClientToServer)netMessage.ReadByte();
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switch (luaCsHeader)
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{
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case LuaCsClientToServer.NetMessageString:
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HandleNetMessageString(netMessage, client);
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break;
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case LuaCsClientToServer.NetMessageId:
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HandleNetMessageId(netMessage, client);
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break;
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case LuaCsClientToServer.RequestAllIds:
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WriteAllIds(client);
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break;
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case LuaCsClientToServer.RequestSingleId:
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RequestIdSingle(netMessage, client);
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break;
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}
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}
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private void HandleNetMessageId(IReadMessage netMessage, Client client = null)
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{
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ushort id = netMessage.ReadUInt16();
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if (idToString.ContainsKey(id))
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{
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string name = idToString[id];
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HandleNetMessage(netMessage, name, client);
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}
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else
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{
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LuaCsLogger.LogError($"Received NetMessage for unknown id {id} from {GameServer.ClientLogName(client)}.");
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}
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}
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public IWriteMessage Start(string netMessageName)
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{
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var message = new WriteOnlyMessage();
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message.WriteByte((byte)ServerPacketHeader.LUA_NET_MESSAGE);
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if (stringToId.ContainsKey(netMessageName))
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{
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message.WriteByte((byte)LuaCsServerToClient.NetMessageId);
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message.WriteUInt16(stringToId[netMessageName]);
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}
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else
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{
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message.WriteByte((byte)LuaCsServerToClient.NetMessageString);
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message.WriteString(netMessageName);
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}
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return message;
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}
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public void Receive(string netMessageName, LuaCsAction callback)
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{
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RegisterId(netMessageName);
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netReceives[netMessageName] = callback;
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}
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public ushort RegisterId(string name)
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{
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if (stringToId.ContainsKey(name))
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{
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return stringToId[name];
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}
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if (currentId >= ushort.MaxValue)
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{
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LuaCsLogger.LogError($"Tried to register more than {ushort.MaxValue} network ids!");
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return 0;
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}
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currentId++;
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idToString[currentId] = name;
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stringToId[name] = currentId;
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WriteIdToAll(currentId, name);
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return currentId;
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}
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private void RequestIdSingle(IReadMessage netMessage, Client client)
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{
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string name = netMessage.ReadString();
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if (!stringToId.ContainsKey(name) && client.AccountId.TryUnwrap(out AccountId id))
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{
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if (!clientRegisterCount.ContainsKey(id.StringRepresentation))
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{
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clientRegisterCount[id.StringRepresentation] = 0;
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}
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clientRegisterCount[id.StringRepresentation]++;
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if (clientRegisterCount[id.StringRepresentation] > MaxRegisterPerClient)
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{
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LuaCsLogger.Log($"{GameServer.ClientLogName(client)} Tried to register more than {MaxRegisterPerClient} Ids!");
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return;
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}
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}
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RegisterId(name);
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}
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private void WriteIdToAll(ushort id, string name)
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{
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WriteOnlyMessage message = new WriteOnlyMessage();
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message.WriteByte((byte)ServerPacketHeader.LUA_NET_MESSAGE);
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message.WriteByte((byte)LuaCsServerToClient.ReceiveIds);
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message.WriteUInt16(1);
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message.WriteUInt16(id);
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message.WriteString(name);
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Send(message, null, DeliveryMethod.ReliableOrdered);
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}
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private void WriteAllIds(Client client)
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{
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WriteOnlyMessage message = new WriteOnlyMessage();
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message.WriteByte((byte)ServerPacketHeader.LUA_NET_MESSAGE);
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message.WriteByte((byte)LuaCsServerToClient.ReceiveIds);
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message.WriteUInt16((ushort)idToString.Count());
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foreach ((ushort id, string name) in idToString)
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{
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message.WriteUInt16(id);
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message.WriteString(name);
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}
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Send(message, client.Connection, DeliveryMethod.ReliableOrdered);
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}
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public void ClientWriteLobby(Client client) => GameMain.Server.ClientWriteLobby(client);
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public void Send(IWriteMessage netMessage, NetworkConnection connection = null, DeliveryMethod deliveryMethod = DeliveryMethod.Reliable)
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{
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if (connection == null)
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{
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foreach (NetworkConnection conn in Client.ClientList.Select(c => c.Connection))
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{
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GameMain.Server.ServerPeer.Send(netMessage, conn, deliveryMethod);
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}
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}
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else
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{
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GameMain.Server.ServerPeer.Send(netMessage, connection, deliveryMethod);
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}
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}
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public void UpdateClientPermissions(Client client)
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{
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GameMain.Server.UpdateClientPermissions(client);
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}
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public void RemovePendingClient(ServerPeer.PendingClient pendingClient, PeerDisconnectPacket peerDisconnectPacket)
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{
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GameMain.Server.ServerPeer.RemovePendingClient(pendingClient, peerDisconnectPacket);
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}
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public int FileSenderMaxPacketsPerUpdate
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{
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get { return FileSender.FileTransferOut.MaxPacketsPerUpdate; }
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set { FileSender.FileTransferOut.MaxPacketsPerUpdate = value; }
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}
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}
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}
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@@ -1,153 +1,39 @@
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using System;
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using System.Collections.Generic;
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using System.Collections.Specialized;
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using System.IO;
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using System.Linq;
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using System.Net;
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using System.Text;
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using System.Threading.Tasks;
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using Barotrauma.Networking;
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using MoonSharp.Interpreter;
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namespace Barotrauma
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{
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partial class LuaCsNetworking
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{
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public class HttpListener
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private enum LuaCsClientToServer
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{
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private System.Net.HttpListener listener;
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public HttpListener(System.Net.HttpListener list)
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{
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listener = list;
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NetMessageId,
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NetMessageString,
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RequestSingleId,
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RequestAllIds,
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}
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public void Close()
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private enum LuaCsServerToClient
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{
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listener.Close();
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NetMessageId,
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NetMessageString,
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ReceiveIds
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}
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}
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public class IncomingHttpRequest
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{
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private HttpListenerRequest request;
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public IncomingHttpRequest(HttpListenerRequest req)
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{
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request = req;
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}
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public string ContentType => request.ContentType;
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public string LocalEndPoint => request.LocalEndPoint.ToString();
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public string RemoteEndPoint => request.RemoteEndPoint.ToString();
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public string RawUrl => request.RawUrl;
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public Uri Url => request.Url;
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public string UserAgent => request.UserAgent;
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public string UserHostName => request.UserHostName;
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public string UserHostAddress => request.UserHostAddress;
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public NameValueCollection Headers => request.Headers;
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public string HttpMethod => request.HttpMethod;
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}
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public class IncomingHttpResponse
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{
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private HttpListenerResponse response;
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public IncomingHttpResponse(HttpListenerResponse resp)
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{
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response = resp;
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response.ContentType = "text/html";
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}
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public string ContentType
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{
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get { return response.ContentType; }
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set { response.ContentType = value; }
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}
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public void Write(string text)
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{
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byte[] data = Encoding.UTF8.GetBytes(text);
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response.ContentEncoding = Encoding.UTF8;
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response.ContentLength64 = data.LongLength;
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response.OutputStream.Write(data, 0, data.Length);
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}
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}
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public bool RestrictMessageSize = true;
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public Dictionary<string, LuaCsAction> LuaCsNetReceives = new Dictionary<string, LuaCsAction>();
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#if SERVER
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[MoonSharpHidden]
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public void NetMessageReceived(IReadMessage netMessage, ClientPacketHeader header, Client client = null)
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{
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if (header == ClientPacketHeader.LUA_NET_MESSAGE)
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{
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string netMessageName = netMessage.ReadString();
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if (LuaCsNetReceives.ContainsKey(netMessageName))
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{
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try
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{
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LuaCsNetReceives[netMessageName](netMessage, client);
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}
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catch (Exception e)
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{
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// TODO: make LuaCsNetworking hold a reference to LuaCsSetup instead of using this global
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LuaCsLogger.LogError($"Exception thrown inside NetMessageReceive({netMessageName})", LuaCsMessageOrigin.Unknown);
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LuaCsLogger.HandleException(e, LuaCsMessageOrigin.Unknown);
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}
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}
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}
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else
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{
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GameMain.LuaCs.Hook.Call("netMessageReceived", netMessage, header, client);
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}
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}
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private Dictionary<string, LuaCsAction> netReceives = new Dictionary<string, LuaCsAction>();
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private Dictionary<ushort, string> idToString = new Dictionary<ushort, string>();
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private Dictionary<string, ushort> stringToId = new Dictionary<string, ushort>();
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#else
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[MoonSharpHidden]
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public void NetMessageReceived(IReadMessage netMessage, ServerPacketHeader header, Client client = null)
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public void Initialize()
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{
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if (header == ServerPacketHeader.LUA_NET_MESSAGE)
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{
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string netMessageName = netMessage.ReadString();
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if (LuaCsNetReceives.ContainsKey(netMessageName))
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{
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try
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{
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LuaCsNetReceives[netMessageName](netMessage, client);
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}
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catch (Exception e)
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{
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LuaCsLogger.LogError($"Exception thrown inside NetMessageReceive({netMessageName})", LuaCsMessageOrigin.Unknown);
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LuaCsLogger.HandleException(e, LuaCsMessageOrigin.Unknown);
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}
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}
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}
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else
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{
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GameMain.LuaCs.Hook.Call("netMessageReceived", netMessage, header, client);
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}
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}
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#if CLIENT
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SendSyncMessage();
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#endif
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public void Receive(string netMessageName, LuaCsAction callback)
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{
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LuaCsNetReceives[netMessageName] = callback;
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}
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public IWriteMessage Start(string netMessageName)
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{
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var message = new WriteOnlyMessage();
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#if SERVER
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message.WriteByte((byte)ServerPacketHeader.LUA_NET_MESSAGE);
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#else
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message.WriteByte((byte)ClientPacketHeader.LUA_NET_MESSAGE);
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#endif
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message.WriteString(netMessageName);
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return message;
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}
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public IWriteMessage Start()
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@@ -155,29 +41,50 @@ namespace Barotrauma
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return new WriteOnlyMessage();
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}
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#if SERVER
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public void ClientWriteLobby(Client client) => GameMain.Server.ClientWriteLobby(client);
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public string IdToString(ushort id)
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{
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if (idToString.ContainsKey(id)) { return idToString[id]; }
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public void Send(IWriteMessage netMessage, NetworkConnection connection = null, DeliveryMethod deliveryMethod = DeliveryMethod.Reliable)
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return null;
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}
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public ushort StringToId(string name)
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{
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if (connection == null)
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if (stringToId.ContainsKey(name)) { return stringToId[name]; }
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return 0;
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}
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private void HandleNetMessage(IReadMessage netMessage, string name, Client client = null)
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{
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foreach (NetworkConnection conn in Client.ClientList.Select(c => c.Connection))
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if (netReceives.ContainsKey(name))
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{
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GameMain.Server.ServerPeer.Send(netMessage, conn, deliveryMethod);
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try
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{
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netReceives[name](netMessage, client);
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}
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catch (Exception e)
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{
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LuaCsLogger.LogError($"Exception thrown inside NetMessageReceive({name})", LuaCsMessageOrigin.CSharpMod);
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LuaCsLogger.HandleException(e, LuaCsMessageOrigin.CSharpMod);
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}
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}
|
||||
else
|
||||
{
|
||||
GameMain.Server.ServerPeer.Send(netMessage, connection, deliveryMethod);
|
||||
}
|
||||
}
|
||||
#if SERVER
|
||||
LuaCsLogger.LogError($"Received NetMessage for unknown name {name} from {GameServer.ClientLogName(client)}.");
|
||||
#else
|
||||
public void Send(IWriteMessage netMessage, DeliveryMethod deliveryMethod = DeliveryMethod.Reliable)
|
||||
{
|
||||
GameMain.Client.ClientPeer.Send(netMessage, deliveryMethod);
|
||||
}
|
||||
LuaCsLogger.LogError($"Received NetMessage for unknown name {name} from server.");
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleNetMessageString(IReadMessage netMessage, Client client = null)
|
||||
{
|
||||
string name = netMessage.ReadString();
|
||||
|
||||
HandleNetMessage(netMessage, name, client);
|
||||
}
|
||||
|
||||
public void HttpRequest(string url, LuaCsAction callback, string data = null, string method = "POST", string contentType = "application/json")
|
||||
{
|
||||
@@ -228,65 +135,11 @@ namespace Barotrauma
|
||||
HttpRequest(url, callback, null, "GET");
|
||||
}
|
||||
|
||||
public static async void HandleIncomingConnections(System.Net.HttpListener listener, LuaCsAction onRequestReceived)
|
||||
{
|
||||
try
|
||||
{
|
||||
while (listener.IsListening)
|
||||
{
|
||||
HttpListenerContext ctx = await listener.GetContextAsync();
|
||||
|
||||
IncomingHttpRequest req = new IncomingHttpRequest(ctx.Request);
|
||||
IncomingHttpResponse resp = new IncomingHttpResponse(ctx.Response);
|
||||
|
||||
onRequestReceived(req, resp);
|
||||
|
||||
ctx.Response.Close();
|
||||
}
|
||||
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public LuaCsNetworking.HttpListener StartHttpServer(string address, LuaCsAction onRequestReceived)
|
||||
{
|
||||
var listener = new System.Net.HttpListener();
|
||||
listener.Prefixes.Add(address);
|
||||
listener.Start();
|
||||
|
||||
HandleIncomingConnections(listener, onRequestReceived);
|
||||
|
||||
return new LuaCsNetworking.HttpListener(listener);
|
||||
}
|
||||
|
||||
public void CreateEntityEvent(INetSerializable entity, NetEntityEvent.IData extraData)
|
||||
{
|
||||
GameMain.NetworkMember.CreateEntityEvent(entity, extraData);
|
||||
}
|
||||
|
||||
#if SERVER
|
||||
public void UpdateClientPermissions(Client client)
|
||||
{
|
||||
GameMain.Server.UpdateClientPermissions(client);
|
||||
}
|
||||
|
||||
public void RemovePendingClient(ServerPeer.PendingClient pendingClient, PeerDisconnectPacket peerDisconnectPacket)
|
||||
{
|
||||
GameMain.Server.ServerPeer.RemovePendingClient(pendingClient, peerDisconnectPacket);
|
||||
}
|
||||
|
||||
public int FileSenderMaxPacketsPerUpdate
|
||||
{
|
||||
get { return FileSender.FileTransferOut.MaxPacketsPerUpdate; }
|
||||
set { FileSender.FileTransferOut.MaxPacketsPerUpdate = value; }
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
public ushort LastClientListUpdateID
|
||||
{
|
||||
get { return GameMain.NetworkMember.LastClientListUpdateID; }
|
||||
|
||||
@@ -282,6 +282,7 @@ namespace Barotrauma
|
||||
PerformanceCounter = new LuaCsPerformanceCounter();
|
||||
Hook.Initialize();
|
||||
ModStore.Initialize();
|
||||
Networking.Initialize();
|
||||
|
||||
UserData.RegisterType<LuaCsLogger>();
|
||||
UserData.RegisterType<LuaCsConfig>();
|
||||
|
||||
Reference in New Issue
Block a user