Some cleanup (mostly removing redundancies from the GameMain class)
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@@ -524,11 +524,8 @@ namespace Barotrauma
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{
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if (GameMain.GameSession.Map.SelectedConnection == null) return false;
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GameMain.ShowLoading(ShiftLoading());
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//GameMain.GameSession.StartShift(selectedLevel, false);
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//GameMain.GameScreen.Select();
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GameMain.Instance.ShowLoading(ShiftLoading());
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return true;
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}
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