Some cleanup (mostly removing redundancies from the GameMain class)
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@@ -113,13 +113,13 @@ namespace Barotrauma
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public void SetWallVertices(VertexPositionTexture[] vertices)
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{
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wallVertices = new VertexBuffer(GameMain.CurrGraphicsDevice, VertexPositionTexture.VertexDeclaration, vertices.Length, BufferUsage.WriteOnly);
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wallVertices = new VertexBuffer(GameMain.Instance.GraphicsDevice, VertexPositionTexture.VertexDeclaration, vertices.Length, BufferUsage.WriteOnly);
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wallVertices.SetData(vertices);
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}
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public void SetBodyVertices(VertexPositionColor[] vertices)
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{
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bodyVertices = new VertexBuffer(GameMain.CurrGraphicsDevice, VertexPositionColor.VertexDeclaration, vertices.Length, BufferUsage.WriteOnly);
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bodyVertices = new VertexBuffer(GameMain.Instance.GraphicsDevice, VertexPositionColor.VertexDeclaration, vertices.Length, BufferUsage.WriteOnly);
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bodyVertices.SetData(vertices);
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}
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