Merge remote-tracking branch 'refs/remotes/barotrauma/new-netcode'

Conflicts:
	Subsurface/Source/Networking/GameServer.cs
This commit is contained in:
juanjp600
2016-09-07 17:33:45 -03:00
3 changed files with 58 additions and 39 deletions

View File

@@ -636,10 +636,23 @@ namespace Barotrauma.Networking
{
outmsg.Write((UInt16)0);
}
outmsg.Write((GameMain.NetLobbyScreen.SubList.SelectedData as Submarine).Name);
outmsg.Write((GameMain.NetLobbyScreen.SubList.SelectedData as Submarine).MD5Hash.ToString());
outmsg.Write((GameMain.NetLobbyScreen.ShuttleList.SelectedData as Submarine).Name);
outmsg.Write((GameMain.NetLobbyScreen.ShuttleList.SelectedData as Submarine).MD5Hash.ToString());
outmsg.Write((GameMain.NetLobbyScreen.SubList.SelectedData as Submarine).Name);
outmsg.Write((GameMain.NetLobbyScreen.SubList.SelectedData as Submarine).MD5Hash.ToString());
outmsg.Write((GameMain.NetLobbyScreen.ShuttleList.SelectedData as Submarine).Name);
outmsg.Write((GameMain.NetLobbyScreen.ShuttleList.SelectedData as Submarine).MD5Hash.ToString());
outmsg.WriteRangedInteger(0, 2, (int)TraitorsEnabled);
outmsg.WriteRangedInteger(0, Mission.MissionTypes.Count - 1, (GameMain.NetLobbyScreen.MissionTypeIndex));
outmsg.Write((byte)GameMain.NetLobbyScreen.ModeList.SelectedIndex);
outmsg.Write(GameMain.NetLobbyScreen.LevelSeed);
outmsg.Write(AutoRestart);
if (autoRestart)
{
outmsg.Write(AutoRestartTimer);
}
}
else
{