(8045205b5) Test a velocity based calculation for skipping the nodes in steering.

This commit is contained in:
Joonas Rikkonen
2019-05-16 05:45:04 +03:00
parent f8090d470e
commit b9cca44ce2
14 changed files with 446 additions and 93 deletions
@@ -563,6 +563,25 @@ namespace Barotrauma.Items.Components
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
else
{
if (outputContainer.Inventory.Items.All(i => i != null))
{
targetItem.Drop(dropper: null);
}
else
{
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);