Readded client permissions
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@@ -205,6 +205,16 @@ namespace Barotrauma.Networking
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GameMain.NetLobbyScreen.AddPlayer(newClient.name);
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GameMain.Server.SendChatMessage(clName + " has joined the server.", ChatMessageType.Server, null);
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var savedPermissions = clientPermissions.Find(cp => cp.IP == newClient.Connection.RemoteEndPoint.Address.ToString());
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if (savedPermissions != null)
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{
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newClient.SetPermissions(savedPermissions.Permissions);
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}
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else
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{
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newClient.SetPermissions(ClientPermissions.None);
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}
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}
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}
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}
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