(da82264a0) Use ISpatialEntity as the target of "go to" objective to get rid of the reaching issues. Use display units instead of sim units. Don't calculate a standing point in "fix leak" objective, because it's handled in the AIOperate method when the bot get's near enough,
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@@ -158,7 +158,7 @@ namespace Barotrauma
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var objective = new AIObjectiveGoTo(Item, character, objectiveManager);
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if (repairTool != null)
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{
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objective.CloseEnough = ConvertUnits.ToSimUnits(repairTool.Range) * 0.75f;
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objective.CloseEnough = repairTool.Range * 0.75f;
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}
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return objective;
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},
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