(da82264a0) Use ISpatialEntity as the target of "go to" objective to get rid of the reaching issues. Use display units instead of sim units. Don't calculate a standing point in "fix leak" objective, because it's handled in the AIOperate method when the bot get's near enough,
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@@ -260,7 +260,7 @@ namespace Barotrauma
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case "follow":
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newObjective = new AIObjectiveGoTo(orderGiver, character, this, repeat: true, priorityModifier: priorityModifier)
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{
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CloseEnough = 1.5f,
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CloseEnough = 150,
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AllowGoingOutside = true,
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IgnoreIfTargetDead = true,
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FollowControlledCharacter = orderGiver == character
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