Characters carry two-handed throwables in both hands. (See #303)

This commit is contained in:
Joonas Rikkonen
2018-03-07 11:33:06 +02:00
parent dd701e981e
commit b9287beed2
@@ -77,13 +77,13 @@ namespace Barotrauma.Items.Components
{ {
if (picker.IsKeyDown(InputType.Aim)) if (picker.IsKeyDown(InputType.Aim))
{ {
throwPos = (float)System.Math.Min(throwPos+deltaTime*5.0f, MathHelper.Pi*0.7f); throwPos = (float)System.Math.Min(throwPos + deltaTime * 5.0f, MathHelper.Pi * 0.7f);
ac.HoldItem(deltaTime, item, handlePos, new Vector2(0.6f, -0.0f), new Vector2(-0.3f, 0.2f), false, throwPos); ac.HoldItem(deltaTime, item, handlePos, new Vector2(0.6f, -0.0f), new Vector2(-0.3f, 0.2f), false, throwPos);
} }
else else
{ {
ac.HoldItem(deltaTime, item, handlePos, new Vector2(throwPos, 0.0f), aimPos, false, 0.0f); ac.HoldItem(deltaTime, item, handlePos, holdPos, aimPos, false, holdAngle);
} }
} }
else else