v1.2.6.0 (Winter Update)

This commit is contained in:
Regalis11
2023-12-14 16:11:27 +02:00
parent af8cc89fce
commit b91e85559d
375 changed files with 7771 additions and 2874 deletions
@@ -149,13 +149,13 @@ namespace Barotrauma.Items.Components
{
forceMultiplier *= MathHelper.Lerp(0.5f, 2.0f, (float)Math.Sqrt(User.GetSkillLevel("helm") / 100));
}
currForce *= item.StatManager.GetAdjustedValue(ItemTalentStats.EngineMaxSpeed, MaxForce) * forceMultiplier;
currForce *= item.StatManager.GetAdjustedValueMultiplicative(ItemTalentStats.EngineMaxSpeed, MaxForce) * forceMultiplier;
if (item.GetComponent<Repairable>() is { IsTinkering: true } repairable)
{
currForce *= 1f + repairable.TinkeringStrength * TinkeringForceIncrease;
}
currForce = item.StatManager.GetAdjustedValue(ItemTalentStats.EngineSpeed, currForce);
currForce = item.StatManager.GetAdjustedValueMultiplicative(ItemTalentStats.EngineSpeed, currForce);
//less effective when in a bad condition
currForce *= MathHelper.Lerp(0.5f, 2.0f, condition);