v1.2.6.0 (Winter Update)
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@@ -137,7 +137,8 @@ namespace Barotrauma.Items.Components
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if (element.GetAttribute("limbfixamount") != null)
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{
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DebugConsole.ThrowError("Error in item \"" + item.Name + "\" - RepairTool damage should be configured using a StatusEffect with Afflictions, not the limbfixamount attribute.");
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DebugConsole.ThrowError("Error in item \"" + item.Name + "\" - RepairTool damage should be configured using a StatusEffect with Afflictions, not the limbfixamount attribute.",
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contentPackage: element.ContentPackage);
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}
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fixableEntities = new HashSet<Identifier>();
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@@ -149,7 +150,8 @@ namespace Barotrauma.Items.Components
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case "fixable":
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if (subElement.GetAttribute("name") != null)
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{
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DebugConsole.ThrowError("Error in RepairTool " + item.Name + " - use identifiers instead of names to configure fixable entities.");
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DebugConsole.ThrowError("Error in RepairTool " + item.Name + " - use identifiers instead of names to configure fixable entities.",
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contentPackage: element.ContentPackage);
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fixableEntities.Add(subElement.GetAttribute("name").Value.ToIdentifier());
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}
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else
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@@ -536,7 +538,7 @@ namespace Barotrauma.Items.Components
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{
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Vector2 displayPos = ConvertUnits.ToDisplayUnits(rayStart + (rayEnd - rayStart) * lastPickedFraction * 0.9f);
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if (item.CurrentHull.Submarine != null) { displayPos += item.CurrentHull.Submarine.Position; }
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new FireSource(displayPos);
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new FireSource(displayPos, sourceCharacter: user);
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}
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}
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}
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@@ -570,8 +572,15 @@ namespace Barotrauma.Items.Components
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structureFixAmount *= 1 + item.GetQualityModifier(Quality.StatType.RepairToolStructureDamageMultiplier);
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}
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var didLeak = targetStructure.SectionIsLeakingFromOutside(sectionIndex);
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targetStructure.AddDamage(sectionIndex, -structureFixAmount * degreeOfSuccess, user);
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if (didLeak && !targetStructure.SectionIsLeakingFromOutside(sectionIndex))
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{
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user.CheckTalents(AbilityEffectType.OnRepairedOutsideLeak);
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}
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//if the next section is small enough, apply the effect to it as well
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//(to make it easier to fix a small "left-over" section)
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for (int i = -1; i < 2; i += 2)
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@@ -658,9 +667,10 @@ namespace Barotrauma.Items.Components
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float addedDetachTime = deltaTime * (1f + user.GetStatValue(StatTypes.RepairToolDeattachTimeMultiplier)) * (1f + item.GetQualityModifier(Quality.StatType.RepairToolDeattachTimeMultiplier));
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levelResource.DeattachTimer += addedDetachTime;
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#if CLIENT
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if (targetItem.Prefab.ShowHealthBar)
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if (targetItem.Prefab.ShowHealthBar && Character.Controlled != null &&
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(user == Character.Controlled || Character.Controlled.CanSeeTarget(item)))
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{
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Character.Controlled?.UpdateHUDProgressBar(
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Character.Controlled.UpdateHUDProgressBar(
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this,
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targetItem.WorldPosition,
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levelResource.DeattachTimer / levelResource.DeattachDuration,
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