v1.2.6.0 (Winter Update)

This commit is contained in:
Regalis11
2023-12-14 16:11:27 +02:00
parent af8cc89fce
commit b91e85559d
375 changed files with 7771 additions and 2874 deletions
@@ -137,7 +137,8 @@ namespace Barotrauma.Items.Components
if (element.GetAttribute("limbfixamount") != null)
{
DebugConsole.ThrowError("Error in item \"" + item.Name + "\" - RepairTool damage should be configured using a StatusEffect with Afflictions, not the limbfixamount attribute.");
DebugConsole.ThrowError("Error in item \"" + item.Name + "\" - RepairTool damage should be configured using a StatusEffect with Afflictions, not the limbfixamount attribute.",
contentPackage: element.ContentPackage);
}
fixableEntities = new HashSet<Identifier>();
@@ -149,7 +150,8 @@ namespace Barotrauma.Items.Components
case "fixable":
if (subElement.GetAttribute("name") != null)
{
DebugConsole.ThrowError("Error in RepairTool " + item.Name + " - use identifiers instead of names to configure fixable entities.");
DebugConsole.ThrowError("Error in RepairTool " + item.Name + " - use identifiers instead of names to configure fixable entities.",
contentPackage: element.ContentPackage);
fixableEntities.Add(subElement.GetAttribute("name").Value.ToIdentifier());
}
else
@@ -536,7 +538,7 @@ namespace Barotrauma.Items.Components
{
Vector2 displayPos = ConvertUnits.ToDisplayUnits(rayStart + (rayEnd - rayStart) * lastPickedFraction * 0.9f);
if (item.CurrentHull.Submarine != null) { displayPos += item.CurrentHull.Submarine.Position; }
new FireSource(displayPos);
new FireSource(displayPos, sourceCharacter: user);
}
}
}
@@ -570,8 +572,15 @@ namespace Barotrauma.Items.Components
structureFixAmount *= 1 + item.GetQualityModifier(Quality.StatType.RepairToolStructureDamageMultiplier);
}
var didLeak = targetStructure.SectionIsLeakingFromOutside(sectionIndex);
targetStructure.AddDamage(sectionIndex, -structureFixAmount * degreeOfSuccess, user);
if (didLeak && !targetStructure.SectionIsLeakingFromOutside(sectionIndex))
{
user.CheckTalents(AbilityEffectType.OnRepairedOutsideLeak);
}
//if the next section is small enough, apply the effect to it as well
//(to make it easier to fix a small "left-over" section)
for (int i = -1; i < 2; i += 2)
@@ -658,9 +667,10 @@ namespace Barotrauma.Items.Components
float addedDetachTime = deltaTime * (1f + user.GetStatValue(StatTypes.RepairToolDeattachTimeMultiplier)) * (1f + item.GetQualityModifier(Quality.StatType.RepairToolDeattachTimeMultiplier));
levelResource.DeattachTimer += addedDetachTime;
#if CLIENT
if (targetItem.Prefab.ShowHealthBar)
if (targetItem.Prefab.ShowHealthBar && Character.Controlled != null &&
(user == Character.Controlled || Character.Controlled.CanSeeTarget(item)))
{
Character.Controlled?.UpdateHUDProgressBar(
Character.Controlled.UpdateHUDProgressBar(
this,
targetItem.WorldPosition,
levelResource.DeattachTimer / levelResource.DeattachDuration,