v1.2.6.0 (Winter Update)
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@@ -94,19 +94,20 @@ namespace Barotrauma
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GUI.DrawRectangle(spriteBatch, new Rectangle(newRect.X, -newRect.Y - GameMain.GraphicsHeight, newRect.Width, newRect.Height + GameMain.GraphicsHeight * 2), Color.White);
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}
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public override void DrawPlacing(SpriteBatch spriteBatch, Rectangle placeRect, float scale = 1.0f, SpriteEffects spriteEffects = SpriteEffects.None)
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public override void DrawPlacing(SpriteBatch spriteBatch, Rectangle placeRect, float scale = 1.0f, float rotation = 0.0f, SpriteEffects spriteEffects = SpriteEffects.None)
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{
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SpriteEffects oldEffects = Sprite.effects;
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Sprite.effects ^= spriteEffects;
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var position = placeRect.Location.ToVector2().FlipY();
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position += placeRect.Size.ToVector2() * 0.5f;
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Sprite.DrawTiled(
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spriteBatch,
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new Vector2(placeRect.X, -placeRect.Y),
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new Vector2(placeRect.Width, placeRect.Height),
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color: Color.White * 0.8f,
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textureScale: TextureScale * scale);
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Sprite.effects = oldEffects;
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position,
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placeRect.Size.ToVector2(),
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color: Color.White * 0.8f,
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origin: placeRect.Size.ToVector2() * 0.5f,
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rotation: rotation,
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textureScale: TextureScale * scale,
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spriteEffects: spriteEffects ^ Sprite.effects);
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}
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}
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}
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