v1.2.6.0 (Winter Update)
This commit is contained in:
@@ -1,10 +1,9 @@
|
||||
using Barotrauma.Networking;
|
||||
using FarseerPhysics;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using FarseerPhysics;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
@@ -53,7 +52,7 @@ namespace Barotrauma
|
||||
foreach (InterestingPosition pos in PositionsOfInterest)
|
||||
{
|
||||
Color color = Color.Yellow;
|
||||
if (pos.PositionType == PositionType.Cave)
|
||||
if (pos.PositionType == PositionType.Cave || pos.PositionType == PositionType.AbyssCave)
|
||||
{
|
||||
color = Color.DarkOrange;
|
||||
}
|
||||
@@ -61,6 +60,10 @@ namespace Barotrauma
|
||||
{
|
||||
color = Color.LightGray;
|
||||
}
|
||||
if (!pos.IsValid)
|
||||
{
|
||||
color = Color.Red;
|
||||
}
|
||||
|
||||
GUI.DrawRectangle(spriteBatch, new Vector2(pos.Position.X - 15.0f, -pos.Position.Y - 15.0f), new Vector2(30.0f, 30.0f), color, true);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user