Fixed crashing if a message has no room for any entityevents (TODO: make sure item position updates don't take up all the space in the messages and prevent entityevents from being sent)
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@@ -65,9 +65,12 @@ namespace Barotrauma.Networking
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eventCount++;
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eventCount++;
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}
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}
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msg.Write(eventsToSync[0].ID);
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if (eventCount > 0)
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msg.Write((byte)eventCount);
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{
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msg.Write(tempBuffer);
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msg.Write(eventsToSync[0].ID);
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msg.Write((byte)eventCount);
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msg.Write(tempBuffer);
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}
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}
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}
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protected virtual void WriteEvent(NetBuffer buffer, NetEntityEvent entityEvent, Client recipient = null)
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protected virtual void WriteEvent(NetBuffer buffer, NetEntityEvent entityEvent, Client recipient = null)
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