Build 0.20.16.1
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@@ -51,9 +51,8 @@ namespace Barotrauma
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private readonly GUIFrame modsButtonContainer;
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private readonly GUIButton modsButton, modUpdatesButton;
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private Task<IReadOnlyList<Steamworks.Ugc.Item>> modUpdateTask;
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private float modUpdateTimer = 0.0f;
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private const float ModUpdateInterval = 60.0f;
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private (DateTime WhenToRefresh, int Count) modUpdateStatus = (DateTime.Now, 0);
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private static readonly TimeSpan ModUpdateInterval = TimeSpan.FromSeconds(60.0f);
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private readonly GameMain game;
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@@ -736,8 +735,7 @@ namespace Barotrauma
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public void ResetModUpdateButton()
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{
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modUpdateTask = null;
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modUpdateTimer = 0;
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modUpdateStatus = (DateTime.Now, 0);
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modUpdatesButton.Visible = false;
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}
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@@ -958,15 +956,42 @@ namespace Barotrauma
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}
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}
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private void UpdateOutOfDateWorkshopItemCount()
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{
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if (DateTime.Now < modUpdateStatus.WhenToRefresh) { return; }
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if (!SteamManager.IsInitialized) { return; }
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var installedPackages = ContentPackageManager.WorkshopPackages;
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var ids = SteamManager.Workshop.GetSubscribedItemIds()
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.Select(id => id.Value)
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.Union(installedPackages
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.Select(pkg => pkg.UgcId)
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.NotNone()
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.OfType<SteamWorkshopId>()
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.Select(id => id.Value));
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var count = ids
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// Deliberately construct Steamworks.Ugc.Item directly
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// to not immediately generate a Workshop data request
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.Select(id => new Steamworks.Ugc.Item(id))
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.Count(item =>
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installedPackages.FirstOrDefault(p
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=> p.UgcId.TryUnwrap(out SteamWorkshopId id) && id.Value == item.Id)
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is { } pkg
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// Checking that this item is downloading, waiting to be downloaded
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// or is newer than the currently installed copy should be good enough,
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// and should still not make a Workshop data request
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&& (item.IsDownloading
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|| item.IsDownloadPending
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|| (item.InstallTime.TryGetValue(out var workshopInstallTime)
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&& pkg.InstallTime.TryUnwrap(out var localInstallTime)
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&& localInstallTime < workshopInstallTime)));
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modUpdateStatus = (DateTime.Now + ModUpdateInterval, count);
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}
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public override void Update(double deltaTime)
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{
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modUpdateTimer -= (float)deltaTime;
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if (modUpdateTimer <= 0.0f && modUpdateTask is not { IsCompleted: false })
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{
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modUpdateTask = BulkDownloader.GetItemsThatNeedUpdating();
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modUpdateTimer = ModUpdateInterval;
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}
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#if DEBUG
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hostServerButton.Enabled = true;
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#else
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@@ -976,10 +1001,8 @@ namespace Barotrauma
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}
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#endif
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if (modUpdateTask is { IsCompletedSuccessfully: true })
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{
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modUpdatesButton.Visible = modUpdateTask.Result.Count > 0;
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}
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UpdateOutOfDateWorkshopItemCount();
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modUpdatesButton.Visible = modUpdateStatus.Count > 0;
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if (modUpdatesButton.Visible)
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{
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