- sub editor shows a warning upon saving if there are entities way outside the sub

- warnings are shown in a GUIMessageBox instead of the debug console
- added a submarine indicator to the editor
This commit is contained in:
Regalis
2017-02-24 00:01:46 +02:00
parent 5006a9af6c
commit b8c3b9c29f
4 changed files with 62 additions and 31 deletions

View File

@@ -938,9 +938,11 @@ namespace Barotrauma
public void CheckForErrors()
{
string errorMsg = "";
if (!Hull.hullList.Any())
{
DebugConsole.ThrowError("No hulls found in the submarine. Hulls determine the \"borders\" of an individual room and are required for water and air distribution to work correctly.");
errorMsg = "No hulls found in the submarine. Hulls determine the \"borders\" of an individual room and are required for water and air distribution to work correctly.";
}
foreach (Item item in Item.ItemList)
@@ -949,19 +951,46 @@ namespace Barotrauma
if (!item.linkedTo.Any())
{
DebugConsole.ThrowError("The submarine contains vents which haven't been linked to an oxygen generator. Select a vent and click an oxygen generator while holding space to link them.");
errorMsg += "\nThe submarine contains vents which haven't been linked to an oxygen generator. Select a vent and click an oxygen generator while holding space to link them.";
}
}
if (WayPoint.WayPointList.Find(wp => !wp.MoveWithLevel && wp.SpawnType == SpawnType.Path) == null)
{
DebugConsole.ThrowError("No waypoints found in the submarine. AI controlled crew members won't be able to navigate without waypoints.");
errorMsg += "\nNo waypoints found in the submarine. AI controlled crew members won't be able to navigate without waypoints.";
}
if (WayPoint.WayPointList.Find(wp => wp.SpawnType == SpawnType.Cargo) == null)
{
DebugConsole.ThrowError("The submarine doesn't have spawnpoints for cargo (which are used for determining where to place bought items). "
+"To fix this, create a new spawnpoint and change its \"spawn type\" parameter to \"cargo\".");
errorMsg += "\nThe submarine doesn't have spawnpoints for cargo (which are used for determining where to place bought items). "
+"To fix this, create a new spawnpoint and change its \"spawn type\" parameter to \"cargo\".";
}
if (!string.IsNullOrWhiteSpace(errorMsg))
{
new GUIMessageBox("Warning", errorMsg);
}
foreach (MapEntity e in MapEntity.mapEntityList)
{
if (Vector2.Distance(e.Position, HiddenSubPosition) > 20000)
{
var msgBox = new GUIMessageBox(
"Warning",
"One or more structures have been placed very far from the submarine. Show the structures?",
new string[] {"Yes", "No"});
msgBox.Buttons[0].OnClicked += (btn, obj) =>
{
GameMain.EditMapScreen.Cam.Position = e.WorldPosition;
return true;
};
msgBox.Buttons[0].OnClicked += msgBox.Close;
msgBox.Buttons[1].OnClicked += msgBox.Close;
break;
}
}
}