(a405d1aed) Check volume validity in SoundPlayer.UpdateWaterAmbience (there was a report on GameAnalytics about the method setting the gain to an invalid value) + Merge fix
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@@ -207,7 +207,6 @@ namespace Barotrauma.Items.Components
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cam.OffsetAmount = MathHelper.Lerp(cam.OffsetAmount, (focusTarget as Item).Prefab.OffsetOnSelected, deltaTime * 10.0f);
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HideHUDs(true);
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}
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HideHUDs(true);
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#endif
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if (!character.IsRemotePlayer || character.ViewTarget == focusTarget)
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