Use a single method with optional parameters for drawing tiled textures.
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@@ -74,7 +74,7 @@ namespace Barotrauma
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Rectangle prevScissorRect = GameMain.Instance.GraphicsDevice.ScissorRectangle;
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GameMain.Instance.GraphicsDevice.ScissorRectangle = rect;
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iceTexture.DrawTiled(spriteBatch, new Vector2(rect.X, rect.Y), new Vector2(rect.Width, rect.Height), Vector2.Zero, Color.White * 0.8f);
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iceTexture.DrawTiled(spriteBatch, new Vector2(rect.X, rect.Y), new Vector2(rect.Width, rect.Height), color: Color.White * 0.8f);
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foreach (LocationConnection connection in connections)
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{
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