Use a single method with optional parameters for drawing tiled textures.

This commit is contained in:
itchyOwl
2018-04-06 11:54:41 +03:00
parent e89fa0dc5c
commit b86b8cd377
10 changed files with 45 additions and 153 deletions
@@ -70,7 +70,7 @@ namespace Barotrauma
position = placePosition;
}
if (sprite != null) sprite.DrawTiled(spriteBatch, new Vector2(position.X, -position.Y), placeSize, SpriteColor);
if (sprite != null) sprite.DrawTiled(spriteBatch, new Vector2(position.X, -position.Y), placeSize, color: SpriteColor);
}
}
}