Use a single method with optional parameters for drawing tiled textures.
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@@ -105,7 +105,7 @@ namespace Barotrauma
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{
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if (uiSprite.Tile)
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{
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uiSprite.Sprite.DrawTiled(spriteBatch, slider.Rect.Location.ToVector2(), slider.Rect.Size.ToVector2(), currColor);
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uiSprite.Sprite.DrawTiled(spriteBatch, slider.Rect.Location.ToVector2(), slider.Rect.Size.ToVector2(), color: currColor);
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}
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else
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{
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