Use a single method with optional parameters for drawing tiled textures.
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@@ -402,7 +402,7 @@ namespace Barotrauma
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if (uiSprite.Sprite.size.X == 0.0f) size.X = rect.Width;
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if (uiSprite.Sprite.size.Y == 0.0f) size.Y = rect.Height;
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uiSprite.Sprite.DrawTiled(spriteBatch, startPos, size, currColor * (currColor.A / 255.0f));
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uiSprite.Sprite.DrawTiled(spriteBatch, startPos, size, color: currColor * (currColor.A / 255.0f));
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}
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else
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{
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@@ -105,7 +105,7 @@ namespace Barotrauma
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{
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if (uiSprite.Tile)
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{
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uiSprite.Sprite.DrawTiled(spriteBatch, slider.Rect.Location.ToVector2(), slider.Rect.Size.ToVector2(), currColor);
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uiSprite.Sprite.DrawTiled(spriteBatch, slider.Rect.Location.ToVector2(), slider.Rect.Size.ToVector2(), color: currColor);
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}
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else
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{
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