diff --git a/Barotrauma/BarotraumaShared/Source/SteamAchievementManager.cs b/Barotrauma/BarotraumaShared/Source/SteamAchievementManager.cs index cd5989c75..bdc2a394c 100644 --- a/Barotrauma/BarotraumaShared/Source/SteamAchievementManager.cs +++ b/Barotrauma/BarotraumaShared/Source/SteamAchievementManager.cs @@ -311,11 +311,9 @@ namespace Barotrauma { if (gameSession.Mission is CombatMission combatMission) { -#if CLIENT //all characters that are alive and in the winning team get an achievement UnlockAchievement(gameSession.Mission.Prefab.AchievementIdentifier + (int)GameMain.GameSession.WinningTeam, true, c => c != null && !c.IsDead && !c.IsUnconscious && combatMission.IsInWinningTeam(c)); -#endif } else if (gameSession.Mission.Completed) {