diff --git a/Barotrauma/BarotraumaShared/SharedSource/Networking/RespawnManager.cs b/Barotrauma/BarotraumaShared/SharedSource/Networking/RespawnManager.cs index a79799ec4..43f7ba584 100644 --- a/Barotrauma/BarotraumaShared/SharedSource/Networking/RespawnManager.cs +++ b/Barotrauma/BarotraumaShared/SharedSource/Networking/RespawnManager.cs @@ -148,6 +148,9 @@ namespace Barotrauma.Networking public void Update(float deltaTime) { + var result = GameMain.LuaCs.Hook.Call("respawnManager.update"); + if (result != null && result.Value) return; + if (RespawnShuttle == null) { if (CurrentState != State.Waiting)