Characters can be left behind in levels and they will stay there until the player returns, other subs visible in sonar

This commit is contained in:
Regalis
2016-07-20 17:13:34 +03:00
parent 2bdd6ff916
commit b81417ad16
3 changed files with 64 additions and 22 deletions
+17 -2
View File
@@ -22,6 +22,8 @@ namespace Barotrauma
private List<ushort> pickedItems; private List<ushort> pickedItems;
public ushort? HullID = null;
private Vector2[] headSpriteRange; private Vector2[] headSpriteRange;
private Gender gender; private Gender gender;
@@ -295,6 +297,9 @@ namespace Barotrauma
headSpriteId = ToolBox.GetAttributeInt(element, "headspriteid", 1); headSpriteId = ToolBox.GetAttributeInt(element, "headspriteid", 1);
StartItemsGiven = ToolBox.GetAttributeBool(element, "startitemsgiven", false); StartItemsGiven = ToolBox.GetAttributeBool(element, "startitemsgiven", false);
int hullId = ToolBox.GetAttributeInt(element, "hull", -1);
if (hullId > 0 && hullId <= ushort.MaxValue) this.HullID = (ushort)hullId;
pickedItems = new List<ushort>(); pickedItems = new List<ushort>();
string pickedItemString = ToolBox.GetAttributeString(element, "items", ""); string pickedItemString = ToolBox.GetAttributeString(element, "items", "");
@@ -342,9 +347,18 @@ namespace Barotrauma
new XAttribute("headspriteid", HeadSpriteId), new XAttribute("headspriteid", HeadSpriteId),
new XAttribute("startitemsgiven", StartItemsGiven)); new XAttribute("startitemsgiven", StartItemsGiven));
if (Character != null && Character.Inventory != null) if (Character != null)
{ {
UpdateCharacterItems(); if (Character.Inventory != null)
{
UpdateCharacterItems();
}
if (Character.AnimController.CurrentHull != null)
{
HullID = Character.AnimController.CurrentHull.ID;
charElement.Add(new XAttribute("hull", Character.AnimController.CurrentHull.ID));
}
} }
if (pickedItems.Count > 0) if (pickedItems.Count > 0)
@@ -360,6 +374,7 @@ namespace Barotrauma
public void Remove() public void Remove()
{ {
Character = null;
//if (headSprite != null) //if (headSprite != null)
//{ //{
// headSprite.Remove(); // headSprite.Remove();
+16 -8
View File
@@ -281,16 +281,24 @@ namespace Barotrauma
for (int i = 0; i < waypoints.Length; i++) for (int i = 0; i < waypoints.Length; i++)
{ {
//WayPoint randomWayPoint = WayPoint.GetRandom(SpawnType.Human); Character character;
//Vector2 position = (randomWayPoint == null) ? Vector2.Zero : randomWayPoint.SimPosition;
Character character = Character.Create(characterInfos[i], waypoints[i].WorldPosition); if (characterInfos[i].HullID != null)
Character.Controlled = character;
if (character.Info!=null && !character.Info.StartItemsGiven)
{ {
character.GiveJobItems(waypoints[i]); var hull = Entity.FindEntityByID((ushort)characterInfos[i].HullID) as Hull;
character.Info.StartItemsGiven = true; if (hull == null) continue;
character = Character.Create(characterInfos[i], hull.WorldPosition);
}
else
{
character = Character.Create(characterInfos[i], waypoints[i].WorldPosition);
Character.Controlled = character;
if (character.Info != null && !character.Info.StartItemsGiven)
{
character.GiveJobItems(waypoints[i]);
character.Info.StartItemsGiven = true;
}
} }
AddCharacter(character); AddCharacter(character);
@@ -114,7 +114,7 @@ namespace Barotrauma.Items.Components
private void DrawRadar(SpriteBatch spriteBatch, Rectangle rect) private void DrawRadar(SpriteBatch spriteBatch, Rectangle rect)
{ {
Vector2 center = new Vector2(rect.Center.X, rect.Center.Y); Vector2 center = new Vector2(rect.X + rect.Width*0.75f, rect.Center.Y);
if (!IsActive) return; if (!IsActive) return;
@@ -173,7 +173,7 @@ namespace Barotrauma.Items.Components
CreateBlipsForLine( CreateBlipsForLine(
new Vector2(item.WorldPosition.X - range, Level.Loaded.Size.Y), new Vector2(item.WorldPosition.X - range, Level.Loaded.Size.Y),
new Vector2(item.WorldPosition.X + range, Level.Loaded.Size.Y), new Vector2(item.WorldPosition.X + range, Level.Loaded.Size.Y),
radius, displayScale, 300.0f, 1.0f); radius, displayScale, 500.0f, 10.0f);
} }
List<VoronoiCell> cells = Level.Loaded.GetCells(item.WorldPosition, 7); List<VoronoiCell> cells = Level.Loaded.GetCells(item.WorldPosition, 7);
@@ -254,11 +254,11 @@ namespace Barotrauma.Items.Components
DrawMarker(spriteBatch, DrawMarker(spriteBatch,
(GameMain.GameSession.Map == null) ? "Start" : GameMain.GameSession.Map.CurrentLocation.Name, (GameMain.GameSession.Map == null) ? "Start" : GameMain.GameSession.Map.CurrentLocation.Name,
(Level.Loaded.StartPosition - item.WorldPosition), displayScale, center, (rect.Width * 0.55f)); (Level.Loaded.StartPosition - item.WorldPosition), displayScale, center, (rect.Width * 0.5f));
DrawMarker(spriteBatch, DrawMarker(spriteBatch,
(GameMain.GameSession.Map == null) ? "End" : GameMain.GameSession.Map.SelectedLocation.Name, (GameMain.GameSession.Map == null) ? "End" : GameMain.GameSession.Map.SelectedLocation.Name,
(Level.Loaded.EndPosition - item.WorldPosition), displayScale, center, (rect.Width * 0.55f)); (Level.Loaded.EndPosition - item.WorldPosition), displayScale, center, (rect.Width * 0.5f));
if (GameMain.GameSession.Mission != null) if (GameMain.GameSession.Mission != null)
{ {
@@ -272,6 +272,13 @@ namespace Barotrauma.Items.Components
} }
} }
foreach (Submarine sub in Submarine.Loaded)
{
if (item.Submarine == sub || sub.DockedTo.Contains(item.Submarine)) continue;
DrawMarker(spriteBatch, sub.Name, sub.WorldPosition - item.WorldPosition, displayScale, center, (rect.Width * 0.45f));
}
if (!GameMain.DebugDraw) return; if (!GameMain.DebugDraw) return;
var steering = item.GetComponent<Steering>(); var steering = item.GetComponent<Steering>();
@@ -362,14 +369,26 @@ namespace Barotrauma.Items.Components
position *= scale; position *= scale;
position.Y = -position.Y; position.Y = -position.Y;
Vector2 markerPos = (dist*scale>radius) ? Vector2.Normalize(position) * radius : position; float textAlpha = MathHelper.Clamp(1.5f - dist / 50000.0f, 0.5f, 1.0f);
Vector2 dir = Vector2.Normalize(position);
Vector2 markerPos = (dist*scale>radius) ? dir * radius : position;
markerPos += center; markerPos += center;
GUI.DrawRectangle(spriteBatch, new Rectangle((int)markerPos.X, (int)markerPos.Y, 5, 5), Color.LightGreen); markerPos.X = (int)markerPos.X;
markerPos.Y = (int)markerPos.Y;
GUI.DrawRectangle(spriteBatch, new Rectangle((int)markerPos.X, (int)markerPos.Y, 5, 5), Color.LightGreen * textAlpha);
if (dir.X < 0.0f) markerPos.X -= GUI.SmallFont.MeasureString(label).X+10;
GUI.DrawString(spriteBatch, new Vector2(markerPos.X + 10, markerPos.Y), label, Color.LightGreen * textAlpha, Color.Black * textAlpha*0.5f, 2, GUI.SmallFont);
GUI.DrawString(spriteBatch, new Vector2(markerPos.X + 10, markerPos.Y + 15), (int)(dist * Physics.DisplayToRealWorldRatio) + " m",
Color.LightGreen * textAlpha,
Color.Black * textAlpha, 2, GUI.SmallFont);
spriteBatch.DrawString(GUI.SmallFont, label, new Vector2(markerPos.X + 10, markerPos.Y), Color.LightGreen);
spriteBatch.DrawString(GUI.SmallFont, (int)(dist * Physics.DisplayToRealWorldRatio) + " m",
new Vector2(markerPos.X + 10, markerPos.Y + 15), Color.LightGreen);
} }
protected override void RemoveComponentSpecific() protected override void RemoveComponentSpecific()