fixed restrictMessageSize and added writeClientList back
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@@ -1798,6 +1798,8 @@ namespace Barotrauma.Networking
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outmsg.Write((byte)ServerNetObject.CLIENT_LIST);
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outmsg.Write(LastClientListUpdateID);
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GameMain.Lua.hook.Call("writeClientList", c, outmsg);
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outmsg.Write((byte)connectedClients.Count);
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foreach (Client client in connectedClients)
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{
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