fixed restrictMessageSize and added writeClientList back

This commit is contained in:
Evil Factory
2022-04-10 12:21:07 -03:00
parent dc7a7bd74d
commit b7d0376320
4 changed files with 6 additions and 1 deletions
@@ -701,7 +701,7 @@ namespace Barotrauma
var tempBuffer = new ReadWriteMessage();
WriteStatus(tempBuffer);
if (msgLengthBeforeStatus + tempBuffer.LengthBytes >= 255 && restrictMessageSize)
if (msgLengthBeforeStatus + tempBuffer.LengthBytes >= 255 && restrictMessageSize && GameMain.Lua.networking.restrictMessageSize)
{
msg.Write(false);
if (msgLengthBeforeStatus < 255)