Some cleanup

This commit is contained in:
juanjp600
2017-06-23 17:48:49 -03:00
parent d6d8a5b868
commit b7a0bff294
37 changed files with 43 additions and 212 deletions
@@ -28,15 +28,5 @@ namespace Barotrauma
{
keys = null;
}
private void UpdateControlled(float deltaTime)
{
//do nothing
}
private void ImplodeFX()
{
//do nothing
}
}
}
-4
View File
@@ -14,10 +14,6 @@ namespace Barotrauma
public partial class GameSettings
{
private void InitProjSpecific(XDocument doc)
{
//do nothing
}
public void Save(string filePath)
{
XDocument doc = new XDocument();
@@ -1,19 +0,0 @@
using System;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Barotrauma.Networking;
using Lidgren.Network;
using System.Collections.Generic;
using Barotrauma.Items.Components;
namespace Barotrauma
{
partial class CharacterInventory : Inventory
{
void InitProjSpecific()
{
//do nothing
}
}
}
@@ -1,20 +0,0 @@
using Barotrauma.Networking;
using Lidgren.Network;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml.Linq;
namespace Barotrauma.Items.Components
{
partial class Fabricator : Powered, IServerSerializable, IClientSerializable
{
private void InitProjSpecific()
{
//do nothing
}
}
}
@@ -1,18 +0,0 @@
using Barotrauma.Networking;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Specialized;
using System.Globalization;
using System.Xml.Linq;
namespace Barotrauma.Items.Components
{
partial class Pump : Powered, IServerSerializable, IClientSerializable
{
private void InitProjSpecific()
{
//do nothing
}
}
}
@@ -1,18 +0,0 @@
using System;
using System.Collections.Generic;
using System.Xml.Linq;
using Lidgren.Network;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Barotrauma.Networking;
namespace Barotrauma.Items.Components
{
partial class Reactor : Powered, IDrawableComponent, IServerSerializable, IClientSerializable
{
private void InitProjSpecific()
{
//do nothing
}
}
}
@@ -17,10 +17,5 @@ namespace Barotrauma.Items.Components
public bool MaintainPos;
public bool LevelStartSelected;
public bool LevelEndSelected;
private void InitProjSpecific()
{
//do nothing
}
}
}
@@ -1,17 +0,0 @@
using System;
using System.Xml.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Barotrauma.Networking;
using Lidgren.Network;
namespace Barotrauma.Items.Components
{
partial class PowerContainer : Powered, IDrawableComponent, IServerSerializable, IClientSerializable
{
private void InitProjSpecific()
{
//do nothing
}
}
}
-17
View File
@@ -1,17 +0,0 @@
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Xml.Linq;
using Barotrauma.Networking;
using FarseerPhysics;
namespace Barotrauma
{
partial class Explosion
{
private void ExplodeProjSpecific(Vector2 worldPosition,Hull hull)
{
//do nothing
}
}
}
-17
View File
@@ -1,17 +0,0 @@
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Barotrauma.Networking;
namespace Barotrauma
{
partial class FireSource
{
private void UpdateProjSpecific(float growModifier)
{
//do nothing
}
}
}
@@ -1,15 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Barotrauma
{
partial class PhysicsBody
{
private void DisposeProjSpecific()
{
//do nothing
}
}
}
-27
View File
@@ -1,27 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
namespace Barotrauma
{
public partial class Sprite
{
private void LoadTexture(ref Vector4 sourceVector, ref bool shouldReturn)
{
//do nothing
}
private void CalculateSourceRect()
{
//do nothing
}
private void DisposeTexture()
{
//do nothing
}
}
}