Some cleanup
This commit is contained in:
@@ -67,27 +67,18 @@
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<Compile Include="Source\GameMain.cs" />
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<Compile Include="Source\GameSession\GameSession.cs" />
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<Compile Include="Source\GameSettings.cs" />
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<Compile Include="Source\Items\CharacterInventory.cs" />
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<Compile Include="Source\Items\Components\ItemComponent.cs" />
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<Compile Include="Source\Items\Components\ItemLabel.cs" />
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<Compile Include="Source\Items\Components\Machines\Pump.cs" />
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<Compile Include="Source\Items\Components\Machines\Reactor.cs" />
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<Compile Include="Source\Items\Components\Machines\Fabricator.cs" />
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<Compile Include="Source\Items\Components\Machines\Steering.cs" />
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<Compile Include="Source\Items\Components\Power\PowerContainer.cs" />
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<Compile Include="Source\Map\Explosion.cs" />
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<Compile Include="Source\Map\FireSource.cs" />
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<Compile Include="Source\Map\Hull.cs" />
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<Compile Include="Source\Networking\GameClient.cs" />
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<Compile Include="Source\Networking\GameServer.cs" />
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<Compile Include="Source\Networking\NetworkMember.cs" />
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<Compile Include="Source\Networking\Voting.cs" />
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<Compile Include="Source\Physics\PhysicsBody.cs" />
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<Compile Include="Source\PlayerInput.cs" />
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<Compile Include="Source\Program.cs" />
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<Compile Include="Source\Screens\NetLobbyScreen.cs" />
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<Compile Include="Source\Screens\UnimplementedScreen.cs" />
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<Compile Include="Source\Sprite\Sprite.cs" />
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<Compile Include="Source\Utils\MonogameTypes\Color.cs" />
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<Compile Include="Source\Utils\MonogameTypes\Graphics\SpriteEffects.cs" />
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<Compile Include="Source\Utils\MonogameTypes\Input\KeyboardState.cs" />
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@@ -28,15 +28,5 @@ namespace Barotrauma
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{
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keys = null;
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}
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private void UpdateControlled(float deltaTime)
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{
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//do nothing
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}
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private void ImplodeFX()
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{
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//do nothing
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}
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}
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}
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@@ -14,10 +14,6 @@ namespace Barotrauma
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public partial class GameSettings
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{
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private void InitProjSpecific(XDocument doc)
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{
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//do nothing
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}
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public void Save(string filePath)
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{
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XDocument doc = new XDocument();
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@@ -1,19 +0,0 @@
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using System;
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using System.Linq;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Barotrauma.Networking;
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using Lidgren.Network;
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using System.Collections.Generic;
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using Barotrauma.Items.Components;
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namespace Barotrauma
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{
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partial class CharacterInventory : Inventory
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{
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void InitProjSpecific()
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{
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//do nothing
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}
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}
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}
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@@ -1,20 +0,0 @@
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using Barotrauma.Networking;
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using Lidgren.Network;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Xml.Linq;
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namespace Barotrauma.Items.Components
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{
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partial class Fabricator : Powered, IServerSerializable, IClientSerializable
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{
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private void InitProjSpecific()
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{
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//do nothing
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}
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}
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}
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@@ -1,18 +0,0 @@
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using Barotrauma.Networking;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Specialized;
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using System.Globalization;
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using System.Xml.Linq;
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namespace Barotrauma.Items.Components
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{
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partial class Pump : Powered, IServerSerializable, IClientSerializable
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{
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private void InitProjSpecific()
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{
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//do nothing
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}
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}
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}
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@@ -1,18 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Xml.Linq;
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using Lidgren.Network;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Barotrauma.Networking;
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namespace Barotrauma.Items.Components
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{
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partial class Reactor : Powered, IDrawableComponent, IServerSerializable, IClientSerializable
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{
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private void InitProjSpecific()
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{
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//do nothing
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}
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}
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}
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@@ -17,10 +17,5 @@ namespace Barotrauma.Items.Components
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public bool MaintainPos;
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public bool LevelStartSelected;
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public bool LevelEndSelected;
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private void InitProjSpecific()
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{
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//do nothing
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}
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}
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}
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@@ -1,17 +0,0 @@
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using System;
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using System.Xml.Linq;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Barotrauma.Networking;
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using Lidgren.Network;
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namespace Barotrauma.Items.Components
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{
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partial class PowerContainer : Powered, IDrawableComponent, IServerSerializable, IClientSerializable
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{
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private void InitProjSpecific()
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{
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//do nothing
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}
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}
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}
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@@ -1,17 +0,0 @@
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Xml.Linq;
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using Barotrauma.Networking;
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using FarseerPhysics;
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namespace Barotrauma
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{
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partial class Explosion
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{
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private void ExplodeProjSpecific(Vector2 worldPosition,Hull hull)
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{
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//do nothing
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}
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}
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}
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@@ -1,17 +0,0 @@
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Barotrauma.Networking;
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namespace Barotrauma
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{
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partial class FireSource
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{
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private void UpdateProjSpecific(float growModifier)
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{
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//do nothing
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}
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}
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}
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@@ -1,15 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace Barotrauma
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{
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partial class PhysicsBody
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{
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private void DisposeProjSpecific()
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{
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//do nothing
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}
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}
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}
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@@ -1,27 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Microsoft.Xna.Framework;
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namespace Barotrauma
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{
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public partial class Sprite
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{
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private void LoadTexture(ref Vector4 sourceVector, ref bool shouldReturn)
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{
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//do nothing
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}
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private void CalculateSourceRect()
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{
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//do nothing
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}
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private void DisposeTexture()
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{
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//do nothing
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}
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}
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}
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