Some cleanup
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@@ -10,7 +10,7 @@ namespace Barotrauma
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{
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partial class Explosion
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{
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private void ExplodeProjSpecific(Vector2 worldPosition,Hull hull)
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partial void ExplodeProjSpecific(Vector2 worldPosition,Hull hull)
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{
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if (shockwave)
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@@ -14,7 +14,7 @@ namespace Barotrauma
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private LightSource lightSource;
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private void UpdateProjSpecific(float growModifier)
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partial void UpdateProjSpecific(float growModifier)
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{
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if (hull.FireSources.Any(fs => fs != this && fs.size.X > size.X))
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{
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