(db4f4a55b) HasRequiredItems method is used for different purposes. Thus we shouldn't return true if the door is damaged but not broken, because it would cause issues for example in steering. Similarly I don't think we should use the canBePicked here, because it could be possible that the door should be interactable but not pickable.

This commit is contained in:
Joonas Rikkonen
2019-05-06 11:22:20 +03:00
parent e4adc47dad
commit b797d112b7
13 changed files with 133 additions and 261 deletions
@@ -142,6 +142,8 @@ namespace Barotrauma
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUIButton loadGameButton;
public Action<Submarine, string, string> StartNewGame;