Level isn't drawn outside the edges of the radar, UI improvements
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@@ -37,18 +37,16 @@ namespace Subsurface
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menuTabs[(int)Tabs.Main] = new GUIFrame(panelRect, GUI.style);
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//menuTabs[(int)Tabs.Main].Padding = GUI.style.smallPadding;
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//GUIButton button = new GUIButton(new Rectangle(0, 0, 0, 30), "Tutorial", Alignment.CenterX, GUI.style, menuTabs[(int)Tabs.Main]);
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//button.OnClicked = TutorialButtonClicked;
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GUIButton button = new GUIButton(new Rectangle(0, 0, 0, 30), "Tutorial", Alignment.CenterX, GUI.style, menuTabs[(int)Tabs.Main]);
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button.OnClicked = TutorialButtonClicked;
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GUIButton button = new GUIButton(new Rectangle(0, 70, 0, 30), "New Game", Alignment.CenterX, GUI.style, menuTabs[(int)Tabs.Main]);
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button = new GUIButton(new Rectangle(0, 70, 0, 30), "New Game", Alignment.CenterX, GUI.style, menuTabs[(int)Tabs.Main]);
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button.UserData = (int)Tabs.NewGame;
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button.OnClicked = SelectTab;
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//button.Enabled = false;
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button = new GUIButton(new Rectangle(0, 130, 0, 30), "Load Game", Alignment.CenterX, GUI.style, menuTabs[(int)Tabs.Main]);
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button.UserData = (int)Tabs.LoadGame;
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button.OnClicked = SelectTab;
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//button.Enabled = false;
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button = new GUIButton(new Rectangle(0, 200, 0, 30), "Join Server", Alignment.CenterX, GUI.style, menuTabs[(int)Tabs.Main]);
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//button.UserData = (int)Tabs.JoinServer;
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@@ -57,7 +55,6 @@ namespace Subsurface
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button = new GUIButton(new Rectangle(0, 260, 0, 30), "Host Server", Alignment.CenterX, GUI.style, menuTabs[(int)Tabs.Main]);
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button.UserData = (int)Tabs.HostServer;
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button.OnClicked = SelectTab;
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//button.Enabled = false;
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button = new GUIButton(new Rectangle(0, 330, 0, 30), "Quit", Alignment.CenterX, GUI.style, menuTabs[(int)Tabs.Main]);
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button.OnClicked = QuitClicked;
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