Level isn't drawn outside the edges of the radar, UI improvements
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@@ -111,6 +111,9 @@ namespace Subsurface.Items.Components
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for (int i = 0; i < edges.Count; i++)
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{
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if ((edges[i][0] * displayScale).Length() > radius) continue;
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if ((edges[i][1] * displayScale).Length() > radius) continue;
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GUI.DrawLine(spriteBatch,
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center + (edges[i][0] - offset) * displayScale,
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center + (edges[i][1] - offset) * displayScale, Color.White);
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@@ -132,15 +135,14 @@ namespace Subsurface.Items.Components
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if (c.AnimController.CurrentHull != null) continue;
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Vector2 pos = c.Position * displayScale;
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if (c.SimPosition != Vector2.Zero && pos.Length() < radius)
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{
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int width = (int)MathHelper.Clamp(c.Mass / 20, 1, 10);
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if (c.SimPosition == Vector2.Zero || pos.Length() > radius) continue;
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int width = (int)MathHelper.Clamp(c.Mass / 20, 1, 10);
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pos.Y = -pos.Y;
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pos += center;
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pos.Y = -pos.Y;
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pos += center;
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GUI.DrawRectangle(spriteBatch, new Rectangle((int)pos.X - width / 2, (int)pos.Y - width / 2, width, width), Color.White, true);
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}
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GUI.DrawRectangle(spriteBatch, new Rectangle((int)pos.X - width / 2, (int)pos.Y - width / 2, width, width), Color.White, true);
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}
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if (screenOverlay!=null)
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