Level isn't drawn outside the edges of the radar, UI improvements

This commit is contained in:
Regalis11
2015-09-06 16:23:26 +03:00
parent 04d55891f0
commit b77fa5df90
6 changed files with 20 additions and 20 deletions
@@ -111,6 +111,9 @@ namespace Subsurface.Items.Components
for (int i = 0; i < edges.Count; i++)
{
if ((edges[i][0] * displayScale).Length() > radius) continue;
if ((edges[i][1] * displayScale).Length() > radius) continue;
GUI.DrawLine(spriteBatch,
center + (edges[i][0] - offset) * displayScale,
center + (edges[i][1] - offset) * displayScale, Color.White);
@@ -132,15 +135,14 @@ namespace Subsurface.Items.Components
if (c.AnimController.CurrentHull != null) continue;
Vector2 pos = c.Position * displayScale;
if (c.SimPosition != Vector2.Zero && pos.Length() < radius)
{
int width = (int)MathHelper.Clamp(c.Mass / 20, 1, 10);
if (c.SimPosition == Vector2.Zero || pos.Length() > radius) continue;
int width = (int)MathHelper.Clamp(c.Mass / 20, 1, 10);
pos.Y = -pos.Y;
pos += center;
pos.Y = -pos.Y;
pos += center;
GUI.DrawRectangle(spriteBatch, new Rectangle((int)pos.X - width / 2, (int)pos.Y - width / 2, width, width), Color.White, true);
}
GUI.DrawRectangle(spriteBatch, new Rectangle((int)pos.X - width / 2, (int)pos.Y - width / 2, width, width), Color.White, true);
}
if (screenOverlay!=null)
+5 -3
View File
@@ -635,11 +635,12 @@ namespace Subsurface
}
}
editingHUD = new GUIFrame(new Rectangle(x, y, width, 110 + (editableProperties.Count() + requiredItemCount) * 30), Color.Black * 0.5f);
editingHUD = new GUIFrame(new Rectangle(x, y, width, 110 + (editableProperties.Count() + requiredItemCount) * 30), GUI.style);
editingHUD.Padding = new Vector4(10, 10, 0, 0);
editingHUD.UserData = this;
new GUITextBlock(new Rectangle(0, 0, 100, 20), prefab.Name, GUI.style, editingHUD);
new GUITextBlock(new Rectangle(0, 0, 100, 20), prefab.Name, GUI.style,
Alignment.TopLeft, Alignment.TopLeft, editingHUD, false, GUI.LargeFont);
y += 20;
@@ -647,7 +648,8 @@ namespace Subsurface
{
if (prefab.IsLinkable)
{
new GUITextBlock(new Rectangle(0, 20, 100, 20), "Hold space to link to another construction", GUI.style, editingHUD);
new GUITextBlock(new Rectangle(0, 0, 0, 20), "Hold space to link to another item",
GUI.style, Alignment.TopLeft, Alignment.TopRight, editingHUD);
y += 25;
}
foreach (ItemComponent ic in components)