Get docs in line and added networking manual
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@@ -3011,7 +3011,7 @@ namespace Barotrauma
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}
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}
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var result = GameMain.LuaCs.Hook.Call<bool?>("item.readPropertyChange", this, property, parentObject, allowEditing);
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var result = GameMain.LuaCs.Hook.Call<bool?>("item.readPropertyChange", this, property, parentObject, allowEditing, sender);
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if (result != null && result.Value)
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return;
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@@ -470,11 +470,6 @@ namespace Barotrauma
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GameMain.Server.SendChatMessage(msg, messageType, sender, character);
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}
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public static void SendMessage(string msg, int messageType, Client sender = null, Character character = null)
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{
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GameMain.Server.SendChatMessage(msg, (ChatMessageType)messageType, sender, character);
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}
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public static void SendTraitorMessage(Client client, string msg, Identifier missionid, TraitorMessageType type)
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{
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GameMain.Server.SendTraitorMessage(client, msg, missionid, type);
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@@ -482,12 +477,9 @@ namespace Barotrauma
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public static void SendDirectChatMessage(string sendername, string text, Character sender, ChatMessageType messageType = ChatMessageType.Private, Client client = null, string iconStyle = "")
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{
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ChatMessage cm = ChatMessage.Create(sendername, text, messageType, sender, client);
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ChatMessage cm = ChatMessage.Create(sendername, text, messageType, sender);
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cm.IconStyle = iconStyle;
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GameMain.Server.SendDirectChatMessage(cm, client);
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}
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public static void SendDirectChatMessage(ChatMessage chatMessage, Client client)
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