Unstable v0.1100.0.4 (November 11th 2020)
This commit is contained in:
@@ -119,11 +119,15 @@ namespace Barotrauma
|
||||
}
|
||||
#endif
|
||||
|
||||
#if CLIENT
|
||||
GameMain.LightManager?.Update((float)deltaTime);
|
||||
#endif
|
||||
|
||||
GameTime += deltaTime;
|
||||
|
||||
foreach (PhysicsBody body in PhysicsBody.List)
|
||||
{
|
||||
if (body.Enabled) { body.Update(); }
|
||||
if (body.Enabled && body.BodyType != FarseerPhysics.BodyType.Static) { body.Update(); }
|
||||
}
|
||||
foreach (MapEntity e in MapEntity.mapEntityList)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user