Unstable v0.1100.0.4 (November 11th 2020)
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@@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace Barotrauma.Networking
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{
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@@ -46,7 +47,7 @@ namespace Barotrauma.Networking
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//the length of the data is written as a byte, so the data needs to be less than 255 bytes long
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if (tempEventBuffer.LengthBytes > 255)
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{
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DebugConsole.ThrowError("Too much data in network event for entity \"" + e.Entity.ToString() + "\" (" + tempEventBuffer.LengthBytes + " bytes, event ID " + e.ID + ")");
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DebugConsole.ThrowError("Too much data in network event for entity \"" + e.Entity.ToString() + "\" (" + tempEventBuffer.LengthBytes + " bytes, event ID " + e.ID + $", {string.Join(' ',e.Data.Select(d => d.ToString()))})");
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GameAnalyticsManager.AddErrorEventOnce("NetEntityEventManager.Write:TooLong" + e.Entity.ToString(),
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GameAnalyticsSDK.Net.EGAErrorSeverity.Error,
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"Too much data in network event for entity \"" + e.Entity.ToString() + "\" (" + tempEventBuffer.LengthBytes + " bytes, event ID " + e.ID + ")");
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