Unstable v0.1100.0.4 (November 11th 2020)
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@@ -181,6 +181,11 @@ namespace Barotrauma
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}
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}
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/// <summary>
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/// Automatically cleared after triggering -> no need to unregister
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/// </summary>
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public event Action BeforeLevelLoading;
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public void LoadNewLevel()
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{
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if (GameMain.NetworkMember != null && GameMain.NetworkMember.IsClient)
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@@ -194,6 +199,9 @@ namespace Barotrauma
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return;
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}
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BeforeLevelLoading?.Invoke();
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BeforeLevelLoading = null;
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if (Level.Loaded == null || Submarine.MainSub == null)
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{
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LoadInitialLevel();
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