Unstable v0.1100.0.4 (November 11th 2020)
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+7
-1
@@ -79,11 +79,17 @@ namespace Barotrauma
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TryAddSubObjective(ref getExtinguisherObjective, () =>
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{
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character.Speak(TextManager.Get("DialogFindExtinguisher"), null, 2.0f, "findextinguisher", 30.0f);
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return new AIObjectiveGetItem(character, "fireextinguisher", objectiveManager, equip: true)
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var getItemObjective = new AIObjectiveGetItem(character, "fireextinguisher", objectiveManager, equip: true)
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{
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AllowStealing = true,
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// If the item is inside an unsafe hull, decrease the priority
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GetItemPriority = i => HumanAIController.UnsafeHulls.Contains(i.CurrentHull) ? 0.1f : 1
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};
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if (objectiveManager.IsCurrentOrder<AIObjectiveExtinguishFires>())
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{
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getItemObjective.Abandoned += () => character.Speak(TextManager.Get("dialogcannotfindfireextinguisher"), null, 0.0f, "dialogcannotfindfireextinguisher", 10.0f);
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};
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return getItemObjective;
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});
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}
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else
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