Unstable v0.1100.0.4 (November 11th 2020)

This commit is contained in:
Joonas Rikkonen
2020-11-06 20:12:15 +02:00
parent 6b36bf809d
commit b772654326
297 changed files with 12502 additions and 4277 deletions
@@ -30,9 +30,9 @@ namespace Barotrauma
return other.SteamID == SteamID && other.ClientEndPoint == ClientEndPoint;
}
public void SpawnInventoryItems(CharacterInfo characterInfo, Inventory inventory)
public void SpawnInventoryItems(Character character, Inventory inventory)
{
characterInfo.SpawnInventoryItems(inventory, itemData);
character.SpawnInventoryItems(inventory, itemData);
}
public void ApplyHealthData(CharacterInfo characterInfo, Character character)
@@ -1,6 +1,6 @@
namespace Barotrauma
{
partial class MissionMode : GameMode
abstract partial class MissionMode : GameMode
{
public override void ShowStartMessage()
{
@@ -216,6 +216,9 @@ namespace Barotrauma
characterData.ForEach(cd => cd.HasSpawned = false);
petsElement = new XElement("pets");
PetBehavior.SavePets(petsElement);
//remove all items that are in someone's inventory
foreach (Character c in Character.CharacterList)
{
@@ -237,9 +240,6 @@ namespace Barotrauma
c.Inventory.DeleteAllItems();
}
petsElement = new XElement("pets");
PetBehavior.SavePets(petsElement);
yield return CoroutineStatus.Running;
if (leavingSub != Submarine.MainSub && !leavingSub.DockedTo.Contains(Submarine.MainSub))