Unstable v0.1100.0.4 (November 11th 2020)
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@@ -1,14 +1,12 @@
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using Barotrauma.Lights;
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using Barotrauma.Networking;
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using Barotrauma.Particles;
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using Barotrauma.Sounds;
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using Barotrauma.Networking;
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using Barotrauma.SpriteDeformations;
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Xml.Linq;
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using Barotrauma.SpriteDeformations;
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using System.Linq;
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using FarseerPhysics.Dynamics;
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namespace Barotrauma
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{
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@@ -77,7 +75,6 @@ namespace Barotrauma
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partial void InitProjSpecific()
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{
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Sprite?.EnsureLazyLoaded();
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SpecularSprite?.EnsureLazyLoaded();
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Prefab.DeformableSprite?.EnsureLazyLoaded();
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CurrentSwingAmount = Prefab.SwingAmountRad;
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@@ -98,7 +95,7 @@ namespace Barotrauma
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}
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}
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if (Prefab.LightSourceParams != null)
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if (Prefab.LightSourceParams != null && Prefab.LightSourceParams.Count > 0)
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{
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LightSources = new LightSource[Prefab.LightSourceParams.Count];
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LightSourceTriggers = new LevelTrigger[Prefab.LightSourceParams.Count];
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@@ -232,17 +229,21 @@ namespace Barotrauma
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deformation.Update(deltaTime);
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}
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CurrentSpriteDeformation = SpriteDeformation.GetDeformation(spriteDeformations, ActivePrefab.DeformableSprite.Size);
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foreach (LightSource lightSource in LightSources)
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if (LightSources != null)
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{
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if (lightSource?.DeformableLightSprite != null)
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foreach (LightSource lightSource in LightSources)
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{
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lightSource.DeformableLightSprite.Deform(CurrentSpriteDeformation);
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if (lightSource?.DeformableLightSprite != null)
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{
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lightSource.DeformableLightSprite.Deform(CurrentSpriteDeformation);
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}
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}
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}
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}
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private void UpdatePositionalDeformation(PositionalDeformation positionalDeformation, float deltaTime)
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{
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if (Triggers == null) { return; }
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Matrix matrix = ActivePrefab.DeformableSprite.GetTransform(
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Position,
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ActivePrefab.DeformableSprite.Origin,
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@@ -258,7 +259,7 @@ namespace Barotrauma
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Vector2 moveAmount = triggerer.WorldPosition - trigger.TriggererPosition[triggerer];
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moveAmount = Vector2.Transform(moveAmount, rotationMatrix);
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moveAmount /= (ActivePrefab.DeformableSprite.Size * Scale);
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moveAmount /= ActivePrefab.DeformableSprite.Size * Scale;
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moveAmount.Y = -moveAmount.Y;
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positionalDeformation.Deform(trigger.WorldPosition, moveAmount, deltaTime, Matrix.Invert(matrix) *
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@@ -269,9 +270,10 @@ namespace Barotrauma
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public void ClientRead(IReadMessage msg)
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{
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if (Triggers == null) { return; }
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for (int i = 0; i < Triggers.Count; i++)
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{
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if (!Triggers[i].UseNetworkSyncing) continue;
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if (!Triggers[i].UseNetworkSyncing) { continue; }
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Triggers[i].ClientRead(msg);
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}
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}
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