Unstable v0.1100.0.4 (November 11th 2020)
This commit is contained in:
@@ -291,6 +291,7 @@ namespace Barotrauma.Items.Components
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bool broken = msg.ReadBoolean();
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bool forcedOpen = msg.ReadBoolean();
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bool isStuck = msg.ReadBoolean();
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bool isJammed = msg.ReadBoolean();
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SetState(open, isNetworkMessage: true, sendNetworkMessage: false, forcedOpen: forcedOpen);
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stuck = msg.ReadRangedSingle(0.0f, 100.0f, 8);
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UInt16 lastUserID = msg.ReadUInt16();
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@@ -301,6 +302,7 @@ namespace Barotrauma.Items.Components
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toggleCooldownTimer = ToggleCoolDown;
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}
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this.isStuck = isStuck;
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this.isJammed = isJammed;
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if (isStuck) { OpenState = 0.0f; }
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IsBroken = broken;
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PredictedState = null;
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@@ -8,46 +8,6 @@ using Microsoft.Xna.Framework.Graphics;
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namespace Barotrauma.Items.Components
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{
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internal partial class VineTile
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{
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public void Draw(SpriteBatch spriteBatch, Vector2 position, float depth, float leafDepth)
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{
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Vector2 pos = position + Position;
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pos.Y = -pos.Y;
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VineSprite vineSprite = Parent.VineSprites[Type];
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Color color = Parent.Decayed ? Parent.DeadTint : Parent.VineTint;
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float layer1 = depth + 0.01f, // flowers
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layer2 = depth + 0.02f, // decay atlas
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layer3 = depth + 0.03f; // branches and leaves
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float scale = Parent.VineScale * VineStep;
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if (Parent.VineAtlas != null)
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{
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spriteBatch.Draw(Parent.VineAtlas.Texture, pos + offset, vineSprite.SourceRect, color, 0f, vineSprite.AbsoluteOrigin, scale, SpriteEffects.None, layer3);
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}
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if (Parent.DecayAtlas != null)
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{
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spriteBatch.Draw(Parent.DecayAtlas.Texture, pos, vineSprite.SourceRect, HealthColor, 0f, vineSprite.AbsoluteOrigin, scale, SpriteEffects.None, layer2);
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}
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if (FlowerConfig.Variant >= 0 && !Parent.Decayed)
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{
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Sprite flowerSprite = Parent.FlowerSprites[FlowerConfig.Variant];
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flowerSprite.Draw(spriteBatch, pos, Parent.FlowerTint, flowerSprite.Origin, scale: Parent.BaseFlowerScale * FlowerConfig.Scale * FlowerStep, rotate: FlowerConfig.Rotation, depth: layer1);
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}
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if (LeafConfig.Variant >= 0)
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{
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Sprite leafSprite = Parent.LeafSprites[LeafConfig.Variant];
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leafSprite.Draw(spriteBatch, pos, Parent.Decayed ? Parent.DeadTint : Parent.LeafTint, leafSprite.Origin, scale: Parent.BaseLeafScale * LeafConfig.Scale * FlowerStep, rotate: LeafConfig.Rotation, depth: layer3 + leafDepth);
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}
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}
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}
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internal class VineSprite
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{
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[Serialize("0,0,0,0", false)]
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@@ -97,7 +57,7 @@ namespace Barotrauma.Items.Components
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foreach (VineTile vine in Vines)
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{
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leafDepth += zStep;
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vine.Draw(spriteBatch, planter.Item.DrawPosition + offset, depth, leafDepth);
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DrawBranch(vine, spriteBatch, planter.Item.DrawPosition + offset, depth, leafDepth);
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}
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if (GameMain.DebugDraw)
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@@ -111,6 +71,43 @@ namespace Barotrauma.Items.Components
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}
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}
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}
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private void DrawBranch(VineTile vine, SpriteBatch spriteBatch, Vector2 position, float depth, float leafDepth)
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{
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Vector2 pos = position + vine.Position;
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pos.Y = -pos.Y;
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VineSprite vineSprite = VineSprites[vine.Type];
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Color color = Decayed ? DeadTint : VineTint;
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float layer1 = depth + 0.01f, // flowers
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layer2 = depth + 0.02f, // decay atlas
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layer3 = depth + 0.03f; // branches and leaves
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float scale = VineScale * vine.VineStep;
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if (VineAtlas != null)
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{
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spriteBatch.Draw(VineAtlas.Texture, pos + vine.offset, vineSprite.SourceRect, color, 0f, vineSprite.AbsoluteOrigin, scale, SpriteEffects.None, layer3);
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}
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if (DecayAtlas != null)
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{
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spriteBatch.Draw(DecayAtlas.Texture, pos, vineSprite.SourceRect, vine.HealthColor, 0f, vineSprite.AbsoluteOrigin, scale, SpriteEffects.None, layer2);
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}
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if (vine.FlowerConfig.Variant >= 0 && !Decayed)
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{
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Sprite flowerSprite = FlowerSprites[vine.FlowerConfig.Variant];
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flowerSprite.Draw(spriteBatch, pos, FlowerTint, flowerSprite.Origin, scale: BaseFlowerScale * vine.FlowerConfig.Scale * vine.FlowerStep, rotate: vine.FlowerConfig.Rotation, depth: layer1);
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}
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if (vine.LeafConfig.Variant >= 0)
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{
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Sprite leafSprite = LeafSprites[vine.LeafConfig.Variant];
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leafSprite.Draw(spriteBatch, pos, Decayed ? DeadTint : LeafTint, leafSprite.Origin, scale: BaseLeafScale * vine.LeafConfig.Scale * vine.FlowerStep, rotate: vine.LeafConfig.Rotation, depth: layer3 + leafDepth);
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}
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}
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partial void LoadVines(XElement element)
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{
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@@ -0,0 +1,13 @@
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using Microsoft.Xna.Framework;
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using System.Collections.Generic;
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namespace Barotrauma.Items.Components
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{
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partial class IdCard
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{
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public Sprite StoredPortrait;
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public Vector2 StoredSheetIndex;
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public JobPrefab StoredJobPrefab;
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public List<WearableSprite> StoredAttachments;
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}
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}
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@@ -257,6 +257,8 @@ namespace Barotrauma.Items.Components
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spriteEffects |= MathUtils.NearlyEqual(ItemRotation % 180, 90.0f) ? SpriteEffects.FlipHorizontally : SpriteEffects.FlipVertically;
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}
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bool isWiringMode = SubEditorScreen.IsWiringMode();
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int i = 0;
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foreach (Item containedItem in Inventory.Items)
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{
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@@ -278,7 +280,7 @@ namespace Barotrauma.Items.Components
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containedItem.Sprite.Draw(
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spriteBatch,
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new Vector2(currentItemPos.X, -currentItemPos.Y),
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containedItem.GetSpriteColor(),
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isWiringMode ? containedItem.GetSpriteColor() * 0.15f : containedItem.GetSpriteColor(),
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origin,
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-(containedItem.body == null ? 0.0f : containedItem.body.DrawRotation + MathHelper.ToRadians(-item.Rotation)),
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containedItem.Scale,
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+8
-10
@@ -95,23 +95,21 @@ namespace Barotrauma.Items.Components
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// TODO, This works fine as of now but if GUI.PreventElementOverlap ever gets fixed this block of code may become obsolete or detrimental.
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// Only do this if there's only one linked component. If you link more containers then may
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// GUI.PreventElementOverlap have mercy on your HUD layout
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if (item.linkedTo.Count(entity => entity is Item item && item.DisplaySideBySideWhenLinked) == 1)
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if (GuiFrame != null && item.linkedTo.Count(entity => entity is Item item && item.DisplaySideBySideWhenLinked) == 1)
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{
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foreach (MapEntity linkedTo in item.linkedTo)
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{
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if (!(linkedTo is Item linkedItem)) continue;
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if (!linkedItem.Components.Any()) continue;
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if (!(linkedTo is Item linkedItem) || !linkedItem.DisplaySideBySideWhenLinked) { continue; }
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if (!linkedItem.Components.Any()) { continue; }
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var itemContainer = linkedItem.Components.First();
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if (itemContainer == null) { continue; }
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if (!itemContainer.Item.DisplaySideBySideWhenLinked) continue;
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var itemContainer = linkedItem.GetComponent<ItemContainer>();
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if (itemContainer?.GuiFrame == null || itemContainer.AllowUIOverlap) { continue; }
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// how much spacing do we want between the components
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var padding = (int) (8 * GUI.Scale);
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// Move the linked container to the right and move the fabricator to the left
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itemContainer.GuiFrame.RectTransform.AbsoluteOffset = new Point(GuiFrame.Rect.Width / -2 - padding, 0);
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GuiFrame.RectTransform.AbsoluteOffset = new Point(itemContainer.GuiFrame.Rect.Width / 2 + padding, 0);
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// Move the linked container to the right and move the deconstructor to the left
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itemContainer.GuiFrame.RectTransform.AbsoluteOffset = new Point(100, 0);
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GuiFrame.RectTransform.AbsoluteOffset = new Point(-100, 0);
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}
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}
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return base.Select(character);
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@@ -212,23 +212,21 @@ namespace Barotrauma.Items.Components
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// TODO, This works fine as of now but if GUI.PreventElementOverlap ever gets fixed this block of code may become obsolete or detrimental.
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// Only do this if there's only one linked component. If you link more containers then may
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// GUI.PreventElementOverlap have mercy on your HUD layout
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if (item.linkedTo.Count(entity => entity is Item item && item.DisplaySideBySideWhenLinked) == 1)
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if (GuiFrame != null && item.linkedTo.Count(entity => entity is Item item && item.DisplaySideBySideWhenLinked) == 1)
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{
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foreach (MapEntity linkedTo in item.linkedTo)
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{
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if (!(linkedTo is Item linkedItem)) continue;
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if (!linkedItem.Components.Any()) continue;
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var itemContainer = linkedItem.Components.First();
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if (itemContainer == null) { continue; }
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if (!(linkedTo is Item linkedItem) || !linkedItem.DisplaySideBySideWhenLinked) { continue; }
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if (!linkedItem.Components.Any()) { continue; }
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if (!itemContainer.Item.DisplaySideBySideWhenLinked) continue;
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var itemContainer = linkedItem.GetComponent<ItemContainer>();
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if (itemContainer?.GuiFrame == null || itemContainer.AllowUIOverlap) { continue; }
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// how much spacing do we want between the components
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var padding = (int) (8 * GUI.Scale);
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// Move the linked container to the right and move the fabricator to the left
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itemContainer.GuiFrame.RectTransform.AbsoluteOffset = new Point(GuiFrame.Rect.Width / -2 - padding, 0);
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GuiFrame.RectTransform.AbsoluteOffset = new Point(itemContainer.GuiFrame.Rect.Width / 2 + padding, 0);
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itemContainer.GuiFrame.RectTransform.AbsoluteOffset = new Point(-100, 0);
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GuiFrame.RectTransform.AbsoluteOffset = new Point(100, 0);
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}
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}
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@@ -73,7 +73,7 @@ namespace Barotrauma.Items.Components
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{
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OnClicked = (button, data) =>
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{
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targetLevel = null;
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TargetLevel = null;
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IsActive = !IsActive;
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if (GameMain.Client != null)
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{
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@@ -112,7 +112,7 @@ namespace Barotrauma.Items.Components
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{
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if (pumpSpeedLockTimer <= 0.0f)
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{
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targetLevel = null;
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TargetLevel = null;
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}
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float newValue = barScroll * 200.0f - 100.0f;
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if (Math.Abs(newValue - FlowPercentage) < 0.1f) { return false; }
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@@ -223,6 +223,7 @@ namespace Barotrauma.Items.Components
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FlowPercentage = msg.ReadRangedInteger(-10, 10) * 10.0f;
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IsActive = msg.ReadBoolean();
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Hijacked = msg.ReadBoolean();
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}
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}
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}
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@@ -1,4 +1,5 @@
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using Barotrauma.Networking;
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using Barotrauma.Extensions;
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using Barotrauma.Networking;
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using FarseerPhysics;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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@@ -28,11 +29,18 @@ namespace Barotrauma.Items.Components
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private GUITickBox activeTickBox, passiveTickBox;
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private GUITextBlock signalWarningText;
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private GUIFrame lowerAreaFrame;
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private GUIScrollBar zoomSlider;
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private GUIButton directionalModeSwitch;
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private Vector2? pingDragDirection = null;
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/// <summary>
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/// Can be null if the property HasMineralScanner is false
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/// </summary>
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private GUIButton mineralScannerSwitch;
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private GUIFrame controlContainer;
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private GUICustomComponent sonarView;
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@@ -60,8 +68,6 @@ namespace Barotrauma.Items.Components
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private const float DisruptionUpdateInterval = 0.2f;
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private float disruptionUpdateTimer;
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private float zoomSqrt;
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private float showDirectionalIndicatorTimer;
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//Vector2 = vector from the ping source to the position of the disruption
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@@ -114,6 +120,10 @@ namespace Barotrauma.Items.Components
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public static Vector2 GUISizeCalculation => Vector2.One * Math.Min(GUI.RelativeHorizontalAspectRatio, 1f) * sonarAreaSize;
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private List<Tuple<Vector2, List<Item>>> MineralClusters { get; set; }
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private readonly List<GUITextBlock> textBlocksToScaleAndNormalize = new List<GUITextBlock>();
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partial void InitProjSpecific(XElement element)
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{
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System.Diagnostics.Debug.Assert(Enum.GetValues(typeof(BlipType)).Cast<BlipType>().All(t => blipColorGradient.ContainsKey(t)));
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@@ -214,11 +224,14 @@ namespace Barotrauma.Items.Components
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};
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passiveTickBox.TextBlock.OverrideTextColor(GUI.Style.TextColor);
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activeTickBox.TextBlock.OverrideTextColor(GUI.Style.TextColor);
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textBlocksToScaleAndNormalize.Add(passiveTickBox.TextBlock);
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textBlocksToScaleAndNormalize.Add(activeTickBox.TextBlock);
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var lowerArea = new GUIFrame(new RectTransform(new Vector2(1, 0.4f + extraHeight), paddedControlContainer.RectTransform, Anchor.BottomCenter), style: null);
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var zoomContainer = new GUIFrame(new RectTransform(new Vector2(1, 0.45f), lowerArea.RectTransform, Anchor.TopCenter), style: null);
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lowerAreaFrame = new GUIFrame(new RectTransform(new Vector2(1, 0.4f + extraHeight), paddedControlContainer.RectTransform, Anchor.BottomCenter), style: null);
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var zoomContainer = new GUIFrame(new RectTransform(new Vector2(1, 0.45f), lowerAreaFrame.RectTransform, Anchor.TopCenter), style: null);
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var zoomText = new GUITextBlock(new RectTransform(new Vector2(0.3f, 0.6f), zoomContainer.RectTransform, Anchor.CenterLeft),
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TextManager.Get("SonarZoom"), font: GUI.SubHeadingFont, textAlignment: Alignment.CenterRight);
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textBlocksToScaleAndNormalize.Add(zoomText);
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zoomSlider = new GUIScrollBar(new RectTransform(new Vector2(0.5f, 0.8f), zoomContainer.RectTransform, Anchor.CenterLeft)
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{
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RelativeOffset = new Vector2(0.35f, 0)
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@@ -238,7 +251,7 @@ namespace Barotrauma.Items.Components
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new GUIFrame(new RectTransform(new Vector2(0.8f, 0.01f), paddedControlContainer.RectTransform, Anchor.Center), style: "HorizontalLine");
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var directionalModeFrame = new GUIFrame(new RectTransform(new Vector2(1, 0.45f), lowerArea.RectTransform, Anchor.BottomCenter), style: null);
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var directionalModeFrame = new GUIFrame(new RectTransform(new Vector2(1, 0.45f), lowerAreaFrame.RectTransform, Anchor.BottomCenter), style: null);
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directionalModeSwitch = new GUIButton(new RectTransform(new Vector2(0.3f, 0.8f), directionalModeFrame.RectTransform, Anchor.CenterLeft), string.Empty, style: "SwitchHorizontal")
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{
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OnClicked = (button, data) =>
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@@ -255,11 +268,11 @@ namespace Barotrauma.Items.Components
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};
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var directionalModeSwitchText = new GUITextBlock(new RectTransform(new Vector2(0.7f, 1), directionalModeFrame.RectTransform, Anchor.CenterRight),
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TextManager.Get("SonarDirectionalPing"), GUI.Style.TextColor, GUI.SubHeadingFont, Alignment.CenterLeft);
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textBlocksToScaleAndNormalize.Add(directionalModeSwitchText);
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GuiFrame.CanBeFocused = false;
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GUITextBlock.AutoScaleAndNormalize(passiveTickBox.TextBlock, activeTickBox.TextBlock, zoomText, directionalModeSwitchText);
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GUITextBlock.AutoScaleAndNormalize(textBlocksToScaleAndNormalize);
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sonarView = new GUICustomComponent(new RectTransform(Vector2.One * 0.7f, GuiFrame.RectTransform, Anchor.BottomRight, scaleBasis: ScaleBasis.BothHeight),
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(spriteBatch, guiCustomComponent) => { DrawSonar(spriteBatch, guiCustomComponent.Rect); }, null);
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@@ -275,7 +288,7 @@ namespace Barotrauma.Items.Components
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sonarView.RectTransform.ScaleBasis = ScaleBasis.Smallest;
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sonarView.RectTransform.SetPosition(Anchor.CenterRight);
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sonarView.RectTransform.Resize(GUISizeCalculation);
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GUITextBlock.AutoScaleAndNormalize(passiveTickBox.TextBlock, activeTickBox.TextBlock, zoomText, directionalModeSwitchText);
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GUITextBlock.AutoScaleAndNormalize(textBlocksToScaleAndNormalize);
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}
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}
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@@ -293,10 +306,40 @@ namespace Barotrauma.Items.Components
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{
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base.OnItemLoaded();
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zoomSlider.BarScroll = MathUtils.InverseLerp(MinZoom, MaxZoom, zoom);
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if (HasMineralScanner) { AddMineralScannerSwitchToGUI(); }
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//make the sonarView customcomponent render the steering view so it gets drawn in front of the sonar
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item.GetComponent<Steering>()?.AttachToSonarHUD(sonarView);
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}
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private void AddMineralScannerSwitchToGUI()
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{
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// First adjust other elements of the lower area
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zoomSlider.Parent.RectTransform.RelativeSize = new Vector2(1.0f, 0.3f);
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directionalModeSwitch.Parent.RectTransform.RelativeSize = new Vector2(1.0f, 0.3f);
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directionalModeSwitch.Parent.RectTransform.SetPosition(Anchor.Center);
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// Then add the scanner switch
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var mineralScannerFrame = new GUIFrame(new RectTransform(new Vector2(1, 0.3f), lowerAreaFrame.RectTransform, Anchor.BottomCenter), style: null);
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mineralScannerSwitch = new GUIButton(new RectTransform(new Vector2(0.3f, 0.8f), mineralScannerFrame.RectTransform, Anchor.CenterLeft), string.Empty, style: "SwitchHorizontal")
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{
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OnClicked = (button, data) =>
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{
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useMineralScanner = !useMineralScanner;
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button.Selected = useMineralScanner;
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if (GameMain.Client != null)
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{
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unsentChanges = true;
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correctionTimer = CorrectionDelay;
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}
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return true;
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}
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};
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var mineralScannerSwitchText = new GUITextBlock(new RectTransform(new Vector2(0.7f, 1), mineralScannerFrame.RectTransform, Anchor.CenterRight),
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TextManager.Get("SonarMineralScanner"), GUI.Style.TextColor, GUI.SubHeadingFont, Alignment.CenterLeft);
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textBlocksToScaleAndNormalize.Add(mineralScannerSwitchText);
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GUITextBlock.AutoScaleAndNormalize(textBlocksToScaleAndNormalize);
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}
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public override void UpdateHUD(Character character, float deltaTime, Camera cam)
|
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{
|
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showDirectionalIndicatorTimer -= deltaTime;
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@@ -339,6 +382,32 @@ namespace Barotrauma.Items.Components
|
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Vector2.DistanceSquared(sonarView.Rect.Center.ToVector2(), PlayerInput.MousePosition) <
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(sonarView.Rect.Width / 2 * sonarView.Rect.Width / 2);
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if (HasMineralScanner && Level.Loaded != null && !Level.Loaded.Generating)
|
||||
{
|
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if (MineralClusters == null)
|
||||
{
|
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MineralClusters = new List<Tuple<Vector2, List<Item>>>();
|
||||
foreach (var p in Level.Loaded.PathPoints)
|
||||
{
|
||||
foreach (var c in p.ClusterLocations)
|
||||
{
|
||||
if (c.Resources.None(i => i != null && !i.Removed && i.Tags.Contains("ore"))) { continue; }
|
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var pos = Vector2.Zero;
|
||||
foreach (var r in c.Resources)
|
||||
{
|
||||
pos += r.WorldPosition;
|
||||
}
|
||||
pos /= c.Resources.Count;
|
||||
MineralClusters.Add(new Tuple<Vector2, List<Item>>(pos, c.Resources));
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
MineralClusters.RemoveAll(t => t.Item2 == null || t.Item2.None() || t.Item2.All(i => i == null || i.Removed));
|
||||
}
|
||||
}
|
||||
|
||||
if (UseTransducers && connectedTransducers.Count == 0)
|
||||
{
|
||||
return;
|
||||
@@ -348,12 +417,16 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
if (Level.Loaded != null)
|
||||
{
|
||||
List<LevelTrigger> ballastFloraSpores = new List<LevelTrigger>();
|
||||
Dictionary<LevelTrigger, Vector2> levelTriggerFlows = new Dictionary<LevelTrigger, Vector2>();
|
||||
for (var pingIndex = 0; pingIndex < activePingsCount; ++pingIndex)
|
||||
{
|
||||
var activePing = activePings[pingIndex];
|
||||
foreach (LevelObject levelObject in Level.Loaded.LevelObjectManager.GetAllObjects(transducerCenter, range * activePing.State / zoom))
|
||||
LevelObjectManager objManager = Level.Loaded.LevelObjectManager;
|
||||
float pingRange = range * activePing.State / zoom;
|
||||
foreach (LevelObject levelObject in objManager.GetAllObjects(transducerCenter, pingRange))
|
||||
{
|
||||
if (levelObject.Triggers == null) { continue; }
|
||||
//gather all nearby triggers that are causing the water to flow into the dictionary
|
||||
foreach (LevelTrigger trigger in levelObject.Triggers)
|
||||
{
|
||||
@@ -363,6 +436,10 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
levelTriggerFlows.Add(trigger, flow);
|
||||
}
|
||||
if (!string.IsNullOrWhiteSpace(trigger.InfectIdentifier) && Vector2.DistanceSquared(transducerCenter, trigger.WorldPosition) < pingRange / 2 * pingRange / 2)
|
||||
{
|
||||
ballastFloraSpores.Add(trigger);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -400,6 +477,19 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
foreach (LevelTrigger spore in ballastFloraSpores)
|
||||
{
|
||||
Vector2 blipPos = spore.WorldPosition + Rand.Vector(spore.ColliderRadius * Rand.Range(0.0f, 1.0f));
|
||||
SonarBlip sporeBlip = new SonarBlip(blipPos, Rand.Range(0.1f, 0.5f), 0.5f)
|
||||
{
|
||||
Rotation = Rand.Range(-MathHelper.TwoPi, MathHelper.TwoPi),
|
||||
BlipType = BlipType.Default,
|
||||
Velocity = Rand.Vector(100f, Rand.RandSync.Unsynced)
|
||||
};
|
||||
|
||||
sonarBlips.Add(sporeBlip);
|
||||
}
|
||||
|
||||
float outsideLevelFlow = 0.0f;
|
||||
if (transducerCenter.X < 0.0f)
|
||||
{
|
||||
@@ -721,6 +811,24 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
if (HasMineralScanner && useMineralScanner && CurrentMode == Mode.Active && MineralClusters != null)
|
||||
{
|
||||
var maxMineralScanRangeSquared = Range * Range;
|
||||
foreach (var t in MineralClusters)
|
||||
{
|
||||
var unobtainedMinerals = t.Item2.Where(i => i != null && i.GetRootInventoryOwner() == i);
|
||||
if (unobtainedMinerals.None()) { continue; }
|
||||
if (Vector2.DistanceSquared(transducerCenter, t.Item1) > maxMineralScanRangeSquared) { continue; }
|
||||
var i = unobtainedMinerals.FirstOrDefault();
|
||||
if (i == null) { continue; }
|
||||
DrawMarker(spriteBatch,
|
||||
i.Name, null, i,
|
||||
t.Item1, transducerCenter,
|
||||
displayScale, center, DisplayRadius * 0.95f,
|
||||
onlyShowTextOnMouseOver: true);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (Submarine sub in Submarine.Loaded)
|
||||
{
|
||||
if (!sub.ShowSonarMarker) { continue; }
|
||||
@@ -1334,7 +1442,8 @@ namespace Barotrauma.Items.Components
|
||||
sonarBlip.Draw(spriteBatch, center + pos, color * 0.5f, sonarBlip.Origin, 0, scale, SpriteEffects.None, 0);
|
||||
}
|
||||
|
||||
private void DrawMarker(SpriteBatch spriteBatch, string label, string iconIdentifier, object targetIdentifier, Vector2 worldPosition, Vector2 transducerPosition, float scale, Vector2 center, float radius)
|
||||
private void DrawMarker(SpriteBatch spriteBatch, string label, string iconIdentifier, object targetIdentifier, Vector2 worldPosition, Vector2 transducerPosition, float scale, Vector2 center, float radius,
|
||||
bool onlyShowTextOnMouseOver = false)
|
||||
{
|
||||
float linearDist = Vector2.Distance(worldPosition, transducerPosition);
|
||||
float dist = linearDist;
|
||||
@@ -1391,16 +1500,27 @@ namespace Barotrauma.Items.Components
|
||||
markerPos.Y = (int)markerPos.Y;
|
||||
|
||||
float alpha = 1.0f;
|
||||
if (linearDist * scale < radius)
|
||||
if (!onlyShowTextOnMouseOver)
|
||||
{
|
||||
float normalizedDist = linearDist * scale / radius;
|
||||
alpha = Math.Max(normalizedDist - 0.4f, 0.0f);
|
||||
|
||||
float mouseDist = Vector2.Distance(PlayerInput.MousePosition, markerPos);
|
||||
float hoverThreshold = 150.0f;
|
||||
if (mouseDist < hoverThreshold)
|
||||
if (linearDist * scale < radius)
|
||||
{
|
||||
alpha += (hoverThreshold - mouseDist) / hoverThreshold;
|
||||
float normalizedDist = linearDist * scale / radius;
|
||||
alpha = Math.Max(normalizedDist - 0.4f, 0.0f);
|
||||
|
||||
float mouseDist = Vector2.Distance(PlayerInput.MousePosition, markerPos);
|
||||
float hoverThreshold = 150.0f;
|
||||
if (mouseDist < hoverThreshold)
|
||||
{
|
||||
alpha += (hoverThreshold - mouseDist) / hoverThreshold;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
float mouseDist = Vector2.Distance(PlayerInput.MousePosition, markerPos);
|
||||
if (mouseDist > 5)
|
||||
{
|
||||
alpha = 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1446,6 +1566,8 @@ namespace Barotrauma.Items.Components
|
||||
sprite.Remove();
|
||||
}
|
||||
targetIcons.Clear();
|
||||
|
||||
MineralClusters = null;
|
||||
}
|
||||
|
||||
public void ClientWrite(IWriteMessage msg, object[] extraData = null)
|
||||
@@ -1460,6 +1582,7 @@ namespace Barotrauma.Items.Components
|
||||
float pingAngle = MathUtils.WrapAngleTwoPi(MathUtils.VectorToAngle(pingDirection));
|
||||
msg.WriteRangedSingle(MathUtils.InverseLerp(0.0f, MathHelper.TwoPi, pingAngle), 0.0f, 1.0f, 8);
|
||||
}
|
||||
msg.Write(useMineralScanner);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1471,6 +1594,7 @@ namespace Barotrauma.Items.Components
|
||||
float zoomT = 1.0f;
|
||||
bool directionalPing = useDirectionalPing;
|
||||
float directionT = 0.0f;
|
||||
bool mineralScanner = useMineralScanner;
|
||||
if (isActive)
|
||||
{
|
||||
zoomT = msg.ReadRangedSingle(0.0f, 1.0f, 8);
|
||||
@@ -1479,6 +1603,7 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
directionT = msg.ReadRangedSingle(0.0f, 1.0f, 8);
|
||||
}
|
||||
mineralScanner = msg.ReadBoolean();
|
||||
}
|
||||
|
||||
if (correctionTimer > 0.0f)
|
||||
@@ -1500,6 +1625,11 @@ namespace Barotrauma.Items.Components
|
||||
pingDirection = new Vector2((float)Math.Cos(pingAngle), (float)Math.Sin(pingAngle));
|
||||
}
|
||||
useDirectionalPing = directionalModeSwitch.Selected = directionalPing;
|
||||
useMineralScanner = mineralScanner;
|
||||
if (mineralScannerSwitch != null)
|
||||
{
|
||||
mineralScannerSwitch.Selected = mineralScanner;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1510,6 +1640,10 @@ namespace Barotrauma.Items.Components
|
||||
passiveTickBox.Selected = !isActive;
|
||||
activeTickBox.Selected = isActive;
|
||||
directionalModeSwitch.Selected = useDirectionalPing;
|
||||
if (mineralScannerSwitch != null)
|
||||
{
|
||||
mineralScannerSwitch.Selected = useMineralScanner;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -319,8 +319,7 @@ namespace Barotrauma.Items.Components
|
||||
centerText = $"({TextManager.Get("Meter")})";
|
||||
rightTextGetter = () =>
|
||||
{
|
||||
Vector2 pos = controlledSub == null ? Vector2.Zero : controlledSub.Position;
|
||||
float realWorldDepth = Level.Loaded == null ? 0.0f : Math.Abs(pos.Y - Level.Loaded.Size.Y) * Physics.DisplayToRealWorldRatio;
|
||||
float realWorldDepth = controlledSub == null ? -1000.0f : controlledSub.RealWorldDepth;
|
||||
return ((int)realWorldDepth).ToString();
|
||||
};
|
||||
break;
|
||||
|
||||
@@ -1,8 +1,7 @@
|
||||
using Barotrauma.Networking;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
using System.Xml.Linq;
|
||||
using System.Linq;
|
||||
|
||||
namespace Barotrauma.Items.Components
|
||||
{
|
||||
@@ -10,6 +9,23 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
public void ClientRead(ServerNetObject type, IReadMessage msg, float sendingTime)
|
||||
{
|
||||
bool launch = msg.ReadBoolean();
|
||||
if (launch)
|
||||
{
|
||||
ushort userId = msg.ReadUInt16();
|
||||
User = Entity.FindEntityByID(userId) as Character;
|
||||
Vector2 simPosition = new Vector2(msg.ReadSingle(), msg.ReadSingle());
|
||||
float rotation = msg.ReadSingle();
|
||||
if (User != null)
|
||||
{
|
||||
Shoot(User, simPosition, simPosition, rotation, ignoredBodies: User.AnimController.Limbs.Where(l => !l.IsSevered).Select(l => l.body.FarseerBody).ToList(), createNetworkEvent: false);
|
||||
}
|
||||
else
|
||||
{
|
||||
Launch(User, simPosition, rotation);
|
||||
}
|
||||
}
|
||||
|
||||
bool isStuck = msg.ReadBoolean();
|
||||
if (isStuck)
|
||||
{
|
||||
@@ -56,7 +72,15 @@ namespace Barotrauma.Items.Components
|
||||
else if (entity is Item item)
|
||||
{
|
||||
if (item.Removed) { return; }
|
||||
StickToTarget(item.body.FarseerBody, axis);
|
||||
var door = item.GetComponent<Door>();
|
||||
if (door != null)
|
||||
{
|
||||
StickToTarget(door.Body.FarseerBody, axis);
|
||||
}
|
||||
else if (item.body != null)
|
||||
{
|
||||
StickToTarget(item.body.FarseerBody, axis);
|
||||
}
|
||||
}
|
||||
else if (entity is Submarine sub)
|
||||
{
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
using Barotrauma.Networking;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System.Linq;
|
||||
using System.Xml.Linq;
|
||||
|
||||
@@ -70,7 +69,13 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
partial void ShowOnDisplay(string input)
|
||||
{
|
||||
while (historyBox.Content.CountChildren > 60)
|
||||
messageHistory.Add(input);
|
||||
while (messageHistory.Count > MaxMessages)
|
||||
{
|
||||
messageHistory.RemoveAt(0);
|
||||
}
|
||||
|
||||
while (historyBox.Content.CountChildren > MaxMessages)
|
||||
{
|
||||
historyBox.RemoveChild(historyBox.Content.Children.First());
|
||||
}
|
||||
@@ -114,11 +119,6 @@ namespace Barotrauma.Items.Components
|
||||
public override void AddToGUIUpdateList()
|
||||
{
|
||||
base.AddToGUIUpdateList();
|
||||
if (!string.IsNullOrEmpty(DisplayedWelcomeMessage))
|
||||
{
|
||||
ShowOnDisplay(DisplayedWelcomeMessage);
|
||||
DisplayedWelcomeMessage = "";
|
||||
}
|
||||
if (shouldSelectInputBox)
|
||||
{
|
||||
inputBox.Select();
|
||||
|
||||
@@ -156,7 +156,7 @@ namespace Barotrauma.Items.Components
|
||||
drawOffset = sub.DrawPosition + sub.HiddenSubPosition;
|
||||
}
|
||||
|
||||
float depth = item.IsSelected ? 0.0f : Screen.Selected is SubEditorScreen editor && editor.WiringMode ? 0.00002f : wireSprite.Depth + ((item.ID % 100) * 0.00001f);
|
||||
float depth = item.IsSelected ? 0.0f : SubEditorScreen.IsWiringMode() ? 0.02f : wireSprite.Depth + ((item.ID % 100) * 0.00001f);
|
||||
|
||||
if (item.IsHighlighted)
|
||||
{
|
||||
@@ -261,7 +261,7 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
else
|
||||
{
|
||||
GUI.DrawRectangle(spriteBatch, drawPos + new Vector2(-3, -3), new Vector2(6, 6), item.Color, true, 0.0f);
|
||||
GUI.DrawRectangle(spriteBatch, drawPos + new Vector2(-3, -3), new Vector2(6, 6), item.Color, true, 0.015f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -288,72 +288,77 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
if (!editing || GUI.DisableHUD || !item.IsSelected) { return; }
|
||||
|
||||
float widgetRadius = 60.0f;
|
||||
|
||||
GUI.DrawLine(spriteBatch,
|
||||
drawPos,
|
||||
drawPos + new Vector2((float)Math.Cos(minRotation), (float)Math.Sin(minRotation)) * widgetRadius,
|
||||
GUI.Style.Green);
|
||||
|
||||
GUI.DrawLine(spriteBatch,
|
||||
drawPos,
|
||||
drawPos + new Vector2((float)Math.Cos(maxRotation), (float)Math.Sin(maxRotation)) * widgetRadius,
|
||||
GUI.Style.Green);
|
||||
const float widgetRadius = 60.0f;
|
||||
|
||||
GUI.DrawLine(spriteBatch,
|
||||
drawPos,
|
||||
drawPos + new Vector2((float)Math.Cos((maxRotation + minRotation) / 2), (float)Math.Sin((maxRotation + minRotation) / 2)) * widgetRadius,
|
||||
Color.LightGreen);
|
||||
|
||||
const float coneRadius = 300.0f;
|
||||
float radians = maxRotation - minRotation;
|
||||
float circleRadius = coneRadius / Screen.Selected.Cam.Zoom * GUI.Scale;
|
||||
float lineThickness = 1f / Screen.Selected.Cam.Zoom;
|
||||
|
||||
if (radians > Math.PI * 2)
|
||||
{
|
||||
spriteBatch.DrawCircle(drawPos, circleRadius, 180, GUI.Style.Red, thickness: lineThickness);
|
||||
}
|
||||
else
|
||||
{
|
||||
spriteBatch.DrawSector(drawPos, circleRadius, radians, (int)Math.Abs(90 * radians), GUI.Style.Green, offset: minRotation, thickness: lineThickness);
|
||||
}
|
||||
|
||||
Widget minRotationWidget = GetWidget("minrotation", spriteBatch, size: 10, initMethod: (widget) =>
|
||||
{
|
||||
widget.Selected += () =>
|
||||
widget.Selected += () =>
|
||||
{
|
||||
oldRotation = RotationLimits;
|
||||
};
|
||||
widget.MouseDown += () =>
|
||||
{
|
||||
widget.color = GUI.Style.Green;
|
||||
prevAngle = minRotation;
|
||||
};
|
||||
widget.Deselected += () =>
|
||||
{
|
||||
widget.color = Color.Yellow;
|
||||
item.CreateEditingHUD();
|
||||
if (SubEditorScreen.IsSubEditor())
|
||||
{
|
||||
SubEditorScreen.StoreCommand(new PropertyCommand(this, "RotationLimits", RotationLimits, oldRotation));
|
||||
}
|
||||
};
|
||||
widget.MouseHeld += (deltaTime) =>
|
||||
{
|
||||
minRotation = GetRotationAngle(GetDrawPos());
|
||||
if (minRotation > maxRotation)
|
||||
{
|
||||
float temp = minRotation;
|
||||
minRotation = maxRotation;
|
||||
maxRotation = temp;
|
||||
}
|
||||
MapEntity.DisableSelect = true;
|
||||
};
|
||||
widget.PreUpdate += (deltaTime) =>
|
||||
{
|
||||
widget.DrawPos = new Vector2(widget.DrawPos.X, -widget.DrawPos.Y);
|
||||
widget.DrawPos = Screen.Selected.Cam.WorldToScreen(widget.DrawPos);
|
||||
};
|
||||
widget.PostUpdate += (deltaTime) =>
|
||||
{
|
||||
widget.DrawPos = Screen.Selected.Cam.ScreenToWorld(widget.DrawPos);
|
||||
widget.DrawPos = new Vector2(widget.DrawPos.X, -widget.DrawPos.Y);
|
||||
};
|
||||
widget.PreDraw += (sprtBtch, deltaTime) =>
|
||||
{
|
||||
widget.tooltip = "Min: " + (int)MathHelper.ToDegrees(minRotation);
|
||||
widget.DrawPos = GetDrawPos() + new Vector2((float)Math.Cos(minRotation), (float)Math.Sin(minRotation)) * widgetRadius;
|
||||
widget.Update(deltaTime);
|
||||
};
|
||||
widget.MouseDown += () =>
|
||||
{
|
||||
widget.color = GUI.Style.Green;
|
||||
prevAngle = minRotation;
|
||||
};
|
||||
widget.Deselected += () =>
|
||||
{
|
||||
widget.color = Color.Yellow;
|
||||
item.CreateEditingHUD();
|
||||
if (SubEditorScreen.IsSubEditor())
|
||||
{
|
||||
SubEditorScreen.StoreCommand(new PropertyCommand(this, "RotationLimits", RotationLimits, oldRotation));
|
||||
}
|
||||
};
|
||||
widget.MouseHeld += (deltaTime) =>
|
||||
{
|
||||
minRotation = GetRotationAngle(GetDrawPos());
|
||||
if (minRotation > maxRotation)
|
||||
{
|
||||
float temp = minRotation;
|
||||
minRotation = maxRotation;
|
||||
maxRotation = temp;
|
||||
}
|
||||
RotationLimits = RotationLimits;
|
||||
MapEntity.DisableSelect = true;
|
||||
};
|
||||
widget.PreUpdate += (deltaTime) =>
|
||||
{
|
||||
widget.DrawPos = new Vector2(widget.DrawPos.X, -widget.DrawPos.Y);
|
||||
widget.DrawPos = Screen.Selected.Cam.WorldToScreen(widget.DrawPos);
|
||||
};
|
||||
widget.PostUpdate += (deltaTime) =>
|
||||
{
|
||||
widget.DrawPos = Screen.Selected.Cam.ScreenToWorld(widget.DrawPos);
|
||||
widget.DrawPos = new Vector2(widget.DrawPos.X, -widget.DrawPos.Y);
|
||||
};
|
||||
widget.PreDraw += (sprtBtch, deltaTime) =>
|
||||
{
|
||||
widget.tooltip = "Min: " + (int)MathHelper.ToDegrees(minRotation);
|
||||
widget.DrawPos = GetDrawPos() + new Vector2((float)Math.Cos(minRotation), (float)Math.Sin(minRotation)) * coneRadius / Screen.Selected.Cam.Zoom * GUI.Scale;
|
||||
widget.Update(deltaTime);
|
||||
};
|
||||
});
|
||||
|
||||
|
||||
Widget maxRotationWidget = GetWidget("maxrotation", spriteBatch, size: 10, initMethod: (widget) =>
|
||||
{
|
||||
widget.Selected += () =>
|
||||
@@ -383,6 +388,7 @@ namespace Barotrauma.Items.Components
|
||||
minRotation = maxRotation;
|
||||
maxRotation = temp;
|
||||
}
|
||||
RotationLimits = RotationLimits;
|
||||
MapEntity.DisableSelect = true;
|
||||
};
|
||||
widget.PreUpdate += (deltaTime) =>
|
||||
@@ -398,7 +404,7 @@ namespace Barotrauma.Items.Components
|
||||
widget.PreDraw += (sprtBtch, deltaTime) =>
|
||||
{
|
||||
widget.tooltip = "Max: " + (int)MathHelper.ToDegrees(maxRotation);
|
||||
widget.DrawPos = GetDrawPos() + new Vector2((float)Math.Cos(maxRotation), (float)Math.Sin(maxRotation)) * widgetRadius;
|
||||
widget.DrawPos = GetDrawPos() + new Vector2((float)Math.Cos(maxRotation), (float)Math.Sin(maxRotation)) * coneRadius / Screen.Selected.Cam.Zoom * GUI.Scale;
|
||||
widget.Update(deltaTime);
|
||||
};
|
||||
});
|
||||
@@ -580,7 +586,6 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
Launch(projectile, launchRotation: newTargetRotation);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user